Prakriti
Hi, I'm a Mindflayer, but don't let that worry you
I had a similar experience this week. I'd been dissatisfied with story-based games for a while now, but couldn't really say why. Then, as I was looking up live-plays in preparation for my Ghosts of Saltmarsh campaign, I stumbled across a hexcrawl game on Twitch. Even though the DM was obviously sub-par, I was instantly drawn in. So were the players. It was like a light-bulb went off in my head, and I knew: I need to run a sandbox. So this week, I've been slowly building up a world around my Saltmarsh for players to explore. Uncharted islands, random encounter tables, different terrains, all that good stuff. It has definitely changed my perspective on the game.I agree. I will add that, anecdotally, I've been running small sandboxes as one-shots for pickup groups on a D&D Discord server as have some of the DMs in our secret cabal. We're experimenting with hexcrawls and the like. What we've seen is that players are highly engaged by these scenarios, often opting to play the same scenarios over and over. There is hunger out there for these types of games that is not being met by Wizards and their APs. Some of these players, as you note, have only ever had plot-based games presented to them and the freedom offered by even a small sandbox in a 4-hour session is highly desirable.
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