HarbingerX
Rob Of The North
Aside 2 to this conversation.
I think a good example of removing then meaningfulness of player choice is in the reprint of the old Dungeon! game.
In the original version setup would involve dealing out all the treasure and monster cards to the various rooms. Players would then go from room to room finding out what's there and hoping they make the right choices to find the good treasure.
In the reprint, when characters enter a room, the monsters and treasures are drawn from a deck instead. This complete removes the importance of players choosing which rooms to take the time to move it. The choice becomes - how many level 2 rooms do I explore before moving to a different level? In a given play of the game, the +1 sword will always be found in the 4th level 2 room explored, no matter where the players choose to go.
Are the two versions statistically the same? Yes. But drawing from the deck diminishes the importance of the topology of the dungeon.
I think a good example of removing then meaningfulness of player choice is in the reprint of the old Dungeon! game.
In the original version setup would involve dealing out all the treasure and monster cards to the various rooms. Players would then go from room to room finding out what's there and hoping they make the right choices to find the good treasure.
In the reprint, when characters enter a room, the monsters and treasures are drawn from a deck instead. This complete removes the importance of players choosing which rooms to take the time to move it. The choice becomes - how many level 2 rooms do I explore before moving to a different level? In a given play of the game, the +1 sword will always be found in the 4th level 2 room explored, no matter where the players choose to go.
Are the two versions statistically the same? Yes. But drawing from the deck diminishes the importance of the topology of the dungeon.
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