No Harry Potter RPG?


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Kamikaze Midget said:
I remember it had something to do with creative control, basically. Her world, her characters, her story, her power. Also, her secrets, which an RPG would have to reveal a lot of. Until she's done with it, she doesn't want anyone else messing with it.

A fact I can totally understand. If you want to continue the storyline, or do not know if you want to write a book in the future it would be quite bad if in the meantime another writer has continued writing your storyline, enhancing characters that should not have been enhanced or just generally developed the world in a direction you dont not want. I wouldnt want to have someone else messing around with my game/novel world as well until I give explicit permission to do so.

Edit: Another thing is that most of the time when I have seen other people than the original auther have continued to develop a world it most of the time went down the gutter. Good examples are Greyhawk or the Star Wars Universe (IMO).
 

ssampier said:
That makes the most sense to me. :D

Isn't Harry Potter technically geared toward elementary and middle-school children? If that's the case, in my mind, elementary school children aren't quite developed to really understand RPGs (although they could play a supporting role in other's campaigns with a bit of guidance).

I was 10 years old when I began DM'ing, and I've met a fairly sizeable percentage of people on these forums with similar experience. :) Truth be told, there were a LOT of 10 to 12 year old D&D groups in the early 80's, during the first "boom" phase of D&D, and it's a market that WotC would kill to figure out how to fully tap with something like D&D, which breeds persistent players.
 

Jupp said:
Edit: Another thing is that most of the time when I have seen other people than the original auther have continued to develop a world it most of the time went down the gutter. Good examples are Greyhawk or the Star Wars Universe (IMO).
Last I heard, Gygax wanted to destroy Greyhawk while many preferred the Carl Sargent's version but he somehow quit RPG altogether and is hiding in England.

As for Star Wars, it's not like WotC is going to hire the original WEG designers, although Bill Slavicsek did worked on WEG's Star Wars line before he became a WotC employee (and still there now). But by original author you mean George Lucas, he barely performed decently as a director and writer of his own creation. Most of his work time is put on establishing ILM as the premium visual effect production company. He may have played D&D but he needs more than that to be a competent game designer.
 

Henry said:
I was 10 years old when I began DM'ing, and I've met a fairly sizeable percentage of people on these forums with similar experience. :) Truth be told, there were a LOT of 10 to 12 year old D&D groups in the early 80's, during the first "boom" phase of D&D, and it's a market that WotC would kill to figure out how to fully tap with something like D&D, which breeds persistent players.
WotC do well with TCGs aimed at children, mainly with Pokemon until they no longer have the license. Of course, you could strongly argue that they have never translated the same success toward their now-defunct Harry Potter TCG (though they could try again, just gotta find a different angle) and GI JOE.

If they want to aim at younger than 18 audience, they should repackage the D&D Basic Game boxed set. Correct me if I'm wrong.

IMHO, the timing is ripe to consider developing a new TCG -- and even a boardgame -- based on the Goblet of Fire Tri-Wizard Tournament.
 



Why would she every allow for it? She has nothing to gain (she already has more money than she can realistically spend on luxury items) and everything to lose (once the name Harry Potter goes onto a book it will be associated with her works and one bad or tasteless product can really impact the success of her works).

I do think it would make an awesome RPG, but I just don't see why JK would ever let it happen.
 



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