No magic fantasy game

Traditional D&D, as in OD&D, has about as much magic as an Iron Heroes campaign.

Note that I did not capitalize the word "traditional" and, thus, used the word to delineate the general level of magic in D&D as a whole (i.e., the level of magic traditionally present in D&D), not to refer specifically to a given edition of the game (which would have required that "traditional" be a proper noun and, thus, capitalized). Quibbles aside, though. . .

I haven't actually found the default level of magic to vary a great deal across editions of D&D, despite claims by fans of the various editions. As far as comparing any edition of D&D to Iron Heroes, though? Even OD&D offers up mages in the mold of Gandalf and magic-wielding clerics. Heck, two of OD&D's original three classes use magic! Iron Heroes, OTOH, has only one, comparatively restricted, and optional magic-using class by default (its base nine PC classes use absolutely no magic at all).

I don't think that any edition of D&D is genuinely comparable to Iron Heroes in terms of its restricted spell casting and near total absence of magic items. Show me an edition of D&D where magic and magic items aren't assumed to play a primary role in the game rules, and I'll show you an edition of D&D that hasn't been written ;)
 
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