Ever read The Elenium?we did one of those too already...a world were everyone had spell like abilities and mystic in bsked things. I might think about that for a different game but I don't know if that would fit knights
this is why I am useing the 5e middle earth book... it is basicly fighter rogue and barbarian with a spell less bard and ranger thrown in with a brand new smarty pants class.The biggest challenge is the fact that most 5E classes have spellcasting, limiting you to Barbarian, Fighter, Monk, and Rogue. Assuming you start at level 3, so all characters have their sub-class, there's sufficient options to allow a full party without a ton of overlap.
no, but I will look it upEver read The Elenium?
The brief version: two cultures clash. One culture is monotheistic and their religion doesn't believe in magic. The other is polytheistic, and can ask their Gods for magic.no, but I will look it up
You could quite easily add paladins to the lineup and say their spell slots can only be used for Smite. That's where most of their slots would go anyway. It's a modest nerf, but a modest nerf is just what the paladin class needs IMO.The biggest challenge is the fact that most 5E classes have spellcasting, limiting you to Barbarian, Fighter, Monk, and Rogue. Assuming you start at level 3, so all characters have their sub-class, there's sufficient options to allow a full party without a ton of overlap. You'll need to make sure you have plenty of room in your combats, because you'll almost certainly have more front line characters, plus likely a mounted one as well. My other big suggestion would be to create a mundane item to replace Potions of Healing, such as healing herbs that take a minute to apply (thus only useful outside of combat). I'd put an emphasis on use of various mundane gear, such as oil, acid, and holy water, since those can do different damage types, and be generous on creative ideas by the players.