No Man's Land (Recruitment Closed... Sort of)

Cheiromancer said:
It seems clear that an abjurant champion is supposed to be able to benefit twice; once from an abjuration spell that gives an armor bonus, and again from an abjuration spell that gives a shield bonus. But I don't know of any abjuration spell that gives an armor bonus.

If I were DM I'd allow it... but I wouldn't have allowed the grafts from the Fiend Folio. I think they are poorly designed.

It's a very nice character, though. What is the role of Sun School in the build?

I'm hoping he agrees with you on the Mage Armour thing (And disagrees with you on the Fiend Folio.. ;) ). As for the Sun School.. Well, a good magician never reveals his secrets. :D


Side note RE: Unkabear's post : as anybody who's played an MMO knows, even if you can't stand 1 on 1 against the other party members, it doesn't matter... they're your PARTY, you're supposed to complement each other's abilities, not compete. Even if you do 10 damage, that damage COULD make the difference. IF your only action is to Flank an opponent and Aid Another, or cast a single buff on another character, YOU may have just won the fight. If your Cure Moderate Wounds spell keeps the fighter up that one extra round he needed to finish off the oponent, you're a hero.

And yes, as Unkabear put it (Very well, I might add), about 90% of the coolness is in how you describe the action.
 
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Rathan said:
that's just the point Darimaus.... when all you own are the core 3.5's.... at this level simple is not even simple..... I mean don't get me wrong.... but with some of the builds I'm seeing here... I'm out of league... now that's not to say I can't rp some of you guys under the table times over.... I'm just not as experienced enough in the PrC neighborhood to hang... plus it's all got me hella confused... I don;t know one power from the next... it's enough to give you an inferiourity complex LOL..... for now my desision stands.....I just feel I wouldn't have as much fun as someone else more experienced.... so why not give them a shot right?

OK, I hope this doesn't come out as bragging, I hope this doesn't come out offensive, I hope this doesn't come out as anything but me venting about this twinking argument. I'll start by diverting the subject a little. This isn't a campaign about PC competition. If my large scale thing is accepted, what it will be is a world where PCs get to craft their own goals and accomplishments. Who cares about what the other PCs are doing? Go out there and have fun!!! More importantly its not like we are hurting for pary slots here. It hasn't quite gotten to the point where I feel obligated to bump someone off the list yet, and trust me, if and when it comes down to that, I'm not picking based off of power level, but of creativity and willingness of the PC to have a good time. That being said, lets get this core vs non-core buisness out of the way RIGHT now. I have noted you complain about lacking access to extra sources makes your character weak and pointless. I will now state my position on this matter, and I am fully willing to prove it to the best of my ability to anyone who feels the need to call me on this issue. CORE IS BROKEN!!!!! Instead of making characters more powerful, all the additional sources do is make that power more readily available. The reason why I like them, is because they allow a character to diversify and look at their character builds from different angles. I am sorry that some of you don't have access to such sources, I really am, despite the thousand dollars me and my friends dished out to do it.

Now, there are different power levels, and using outside sources makes that perfectly clear, but let me try and put my perspective on you all. I have seen, and made 20th level Core characters with an AC over 115. I've made ones with an AC of over 95 with no spellcasting involved whatsoever. (this is using some fighting defensivly/expertise stuff, but you get the idea.) A core cleric can make a more powerful fighter than even our own posted Frenzied Berserker. Difference is, he can still heal... everyone. I don't want you guys getting the idea that this is what I expect, or even want from all of you. I just want to vent on the fact that core is just as bad as using not core. I want you all to make what you think is fun to play. If you think someone else overshadows you, don't hang out with them in game. Go carve your own path. Don't forget why you picked up the books for the very first time. Its a game. ENJOY IT!

If anyone feels the need to retort, go ahead, but please use spoilers.

Jemal, its obvious that the class is meant to boost those spells, so I'll allow any spell (and advanced variation of it, but clear that with me first) that was listed to gain those effects from the class.

Now I'm overdue for some Zs. Take it easy all.

Rathan, what I'm looking for is roleplay value, so if you believe you can deliver, please continue with the game.
 

Darimaus said:
Jemal, its obvious that the class is meant to boost those spells, so I'll allow any spell (and advanced variation of it, but clear that with me first) that was listed to gain those effects from the class.

YAYS!!

Rathan, what I'm looking for is roleplay value, so if you believe you can deliver, please continue with the game.

Indeed, prove to us that you can "RP us under the table". IT'd make for good gaming.
 

[sblock=I Apoligise]in a phrase.... you're right... it was silly of me to to think my character is worse of better than anyone elses... call it what you will.. I guess I took the ranting and all.. plus all the 'over my head' chara concepts get to me and felt... well.. inexperienced... I WILL be in this game and I WILL be an intracate roll in this game.... I may have overinflated my ego on the rp part but I've been playing DnD for a long time now and I lost my view on it here for a bit... I am going to have fun doing this and I apoligise for making MYSELF look like a whiney fool... heh.... I also think a little less ranting and a little more crunching is muchly needed.. hehe.... :D[/sblock]
 


Mine too :)

[sblock= Char in Progress]

Charname
LE Wartroll (12 Monstrous Humanoid + 6 LA), Monk 1, Rogue 1

Str: 42/+16 (16+20(race)+6(Enhancement))
Dex: 26/+8 (14+6(race)+6(Enhancement))
Con: 45/+17 (18+18(race)+6(Enhancement)+3(level))
Int: 17/+3 (13-2(race)+6(Enhancement))
Wis: 24/+7 (14+4(race)+6(Enhancement))
Cha: 19/+4 (13+0(race)+6(Enhancement))

AC: 57 (10+1(monk)+7(wis)+8(dex)+14(natural)+8(armour)+5(natural armour enhancement)+5(deflection)-1(size))
Touch: 30
flatfooted: 49

HD/HP:13d8+1d6+238 =
Move: 40

Init: 8
Bab: +12
Melee: 12+16+
Ranged: 12+8+

Fort: 27 (3+2+0+17+5) +free movement
Ref: 24 (7+2+2+8+5) +evasion
Will: 23 (7+2+0+9+5) +mindblank

Race Abilities:
Special Attacks:
Dazing Blow (Ex): The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 34 (10+1/2HD+Con) Fortitude save or be dazed for 1 round. The save DC is Constitution-based.

Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9 (acid damage only), scent, spell resistance 20
Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.


Class Abilities:
AC Bonus (Ex)
Flurry of Blows (Ex)
Unarmed Strike (2d8)
Bonus Feat (Improved Grapple)
Sneak attack +1d6
Trapfinding

Skills: 42 (2x15+4x1+8x1)
Listen: 17 (10+7)
Spot: 17 (10+7)
Use Magic Device: 19 (14cc+8c+4)

Feats:1+3+6+9+12
Power Attack
Cleave
Great Cleave
Combat Reflexes
Improved Critical (Falchion)

Languages: Common, Giant


Equipment (760k):

Combined Monks Belt (13,000gp x1,5) and Belt of Magnificence +6 (Miniatures Handbook, 200K) +6 to all stats = 219,500 gp

Headband of Mindblank continuously (a Ring in DMG2, 110,000 gp)

Cloak of Resistance+5 (25,000 gp)

Hat of Disguise (1,800 gp)

Winds of Flying (54,000 gp)

Ring of Freedom of Movement (40,000 gp)

Flesh Ring of Scorn (BoVD, 8,000 gp x1,5), Sustenance (2500 gp x1,5), and Greater Elemental (acid 30) Resistance (44,000 gp) = 59750 gp

Bracers of Armour +8: 64000gp

Amulet of Natural Armour +5: 50k

Boots of Protection +5: 50k

Gloves of the Master Strategist (Ghostwalk, 3600 gp)

Handy Haversack: 2000 gp

Wand of Cure Light Wounds x4: 3000 gp

Wand of Mirror Image: 4500 gp

Scroll of Haste x10: 3750 gp

Large Adamantium Falchion of Human Bane +3: 38200 gp
(2d6+3+2d6vs humans 15-20x2)

Large Cold Iron Spiked Chain +3: 20700gp

[/sblock]
 

Rathan said:
that's just the point Darimaus.... when all you own are the core 3.5's.... at this level simple is not even simple..... I mean don't get me wrong.... but with some of the builds I'm seeing here... I'm out of league...

I'm not going to complain that you aren't capable of pressing an "I win" button in combat. :p Jemal has repeatedly pointed out that none of us are going to second-guess each other's decisions.

Just have fun. Who cares what the rest of us can do?
 

Well, if it will take the pressure off of aspiring clerics, I will be happy to run a 20th level Healer (from Miniatures Handbook.) In fact, I'm almost done with her right now.
 

Kafkonia said:
Well, if it will take the pressure off of aspiring clerics, I will be happy to run a 20th level Healer (from Miniatures Handbook.) In fact, I'm almost done with her right now.

My new character is a Cleric, if that will affect anyone's decisions.
 

Oof!

Uh...Dari? GM?

Question.

Is the Master of Many Forms PrC still viable, given the changes in wildshape? Cuz...I -love- that class, and I've never gotten to play it. The one game I got it into folded fast, and then the RULES CHANGED. Weep!

But the PrC makes me absurdedly happy, and it wouldn't be at all out of line, powerwise, with anything else we've seen in this thread.

Can I? Pwease? :)
 

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