No Man's Land (Recruitment Closed... Sort of)

My Updated Character (with Background)
[sblock=Whin Z. Roe]
Whin Z. Roe
Male Spellscale Fgtr1/Human Sorc6/E.Knight7/Monk1/Abjurant Champion5/
AL: LE HT: 5'6"(11' enlarged) WT: 174(1392 enlarged) Age: 28 Hair: Silver, spiked Eyes: Red

*stats/AC/etc are assuming all buffs cast*

STR: 36 (+13) [17 Base + 6 Enhancement + 3 Level + 8 Arms + 2 size]
DEX: 22 (+6) [17 Base + 6 Enhancement + 1 Inherent - 2 size]
CON: 18 (+4) [13 Base + 6 Enhancement - 2 Racial + 1 Level]
INT: 15 (+2) [15 Base]
WIS: 15 (+2) [11 Base + 4 Enhancement ]
CHA: 30 (+10) [16 Base + 6 Enhancement +2 Racial + 1 Level + 5 Inherent]

HP: 166 (6d4+2d8+12d10+80) http://invisiblecastle.com/find.py?id=975323
AC: 58 (10 Base + 6 Dex +10 Cha + 1 Class + 5 Deflection + 5 Natural Armour + 11 Armour + 9 Shield + 2 Luck - 1 size) [44 Flat Footed, 44 touch]
Saves: FORT: +24 (12 base + 4 con + 6 Resistance + 2 Luck) REF: +21 (7 base + 6 dex + 6 Resistance + 2 Luck) WILL: +23 (13 base + 2 wis + 6 Resistance + 2 Luck)
Init: +6 (+6 dex). Move : 60', 120' fly.

Bab: 16. Grapple : +37 Trip : +17
Forcelance(Huge) : + 30/30/25/20/15, 4d6+21 damage.
Claws : +28/28, 1d6+13 damage.
Full Flurry : +28/28/28/23/18/13, 3d6+20 damage(staff).


Skills(Total/Ranks):[94 Points] Concentration(+27/23), Know:Arcana(+25/23), Spellcraft(+27/23), Jump(+20/5), Tumble(+12/5), Spot(+7/5), Listen(+7/5), Apraise(+3/1cc), Use Magic Device(+11/1cc), 1 skill point left
*cc=cross class*


Feats: [8] Combat Casting, Aesetic Mage, Somatic Weaponry, Twin Spell, Practical Metamagic(Twin), Sun School, Quicken Spell, Versatile Spellcaster
Bonus Feats: Retributive Spell(E.Knight), Improved Grapple(Monk), Deflect Arrows(Fighter)

Racial Features : +2 cha, -2 con. Low-Light Vision, Blood Quickening. [Common Meditations : Astilabor(+20 Appraise, Eshcew Materials), Chronepsis(+20 Listen, Silent Spell), IO(+20 Spellcraft, Empower 3/day), Lendys(+20 Concentration, Still Spell)]
Class Features: Sorc Spellcasting (Level 17), Metamagic Specialist, Improved Unarmed Strike, Abjurant Armour(+5), Extended Abjuration, Swift Abjuration, Arcane Boost(+5), Martial Arcanist(N/A)

Spells (per day): CL 18
LVL 0 (6) - 9 - Light, Detect Magic, Prestidigitation, Stick,
LVL 1 (9) - 5 - Magic Missile, Shield, Benign Transposition, True Strike, Ebon Eyes
LVL 2 (9) - 5 - Wraith Strike, See Invisibility, Dolorus Blow, Heroics, 1 more
LVL 3 (8) - 4 - Greater Mage Armour, Ray of the Python, Dolorus Blow, Ferocity of Sanguine Rage
LVL 4 (8) - 4 - Orb of Force, Orb of Acid, Dimension Door, Chain Missile
LVL 5 (8) - 4 - Arcane Fusion, Lightning Leap, Greater Blink, Greater Enlarge Person
LVL 6 (8) - 3 - Greater Anticipate Teleport, Superior Resistance, Greater Blink
LVL 7 (7) - 3 - Arcane Spell Surge, Energy Absorption, Greater Teleport
LVL 8 (5) - 2 - Greater Arcane Fusion, Moment of Presience

*Runestaff Spells, usable max 3/day each*
Cone of cold, continual flame, fireball, globe of invulnerability, hold monster, levitate, ligntning bolt, magic missile, ray of enfeeblement, wall of force(5'radius hemisphere centered on caster).

Daily Cast Buffs :
Greater Mage Armour (+11 Armour to AC), 36 hour duration
Energy Absorption (Resist:10 all energy types; can gain immunity/Heal half damage once- ends spell), 36 hour duration
Superior Resistance(+6 saves), 24 hour duration
Greater Enlarge Person(Enlarged), 18 hour duration
Moment of Presience (+18 to one roll), 18 hour duration


Languages: Common, Draconic, 2 more

Equipment: 760,000 GP
BOOKS : STR+1, Dex+1, CHA+4 (165,000)
ForceLance: Sizing RuneStaff of Speed & Power [+2] (85,300)
Belt of Strength +6 (36,000)
Storing Gloves of Dexterity +6 (66,000)
Circlet of Wisdom +4 (16,000)
Vest of Constitution +6 (36,000)
Cloak of Charisma +6 (36,000)
Amulet of Natural Armour +5 (50,000)
Ring of Protection +5 (50,000)
Ring of Sustenance (2,500)
Strongarm Bracers (6,000)
Boots of Striding/Springing (5,500)
Ioun stone: +1 caster level (30,000)
Rod of Maximize (54,000)
Fiendish Wings (10,000)
2 Fiendish Legs (11,000)
2 Fiendish Arms (100,000)

700 GP

Background :
Whin Zacharius Roe was born to human parents, Father a great General, Mother a powerful mage, both patriots. They had been specifically bred together in the hopes of producing a powerful weapon for their country. From the moment of his birth, the burning eyes and scaled skin let the powers that be know that they had suceeded. Whin was raised not by parents, but by the country itself, his every want and need looked after as he was trained many hours a day. He was outfitted with a Ring of Sustenance while still young, to maximize the time he could spend training. As such, Whin does not eat or drink, neither as habit, courtesy, or for pleasure. When he reached 13, he received a rather unusual surprise... A powerful devil had been summoned by the High Mage to bestow a present on the young prodigy, and Whin was taken away for a week. When he returned, having recovered from the diabolic surgery, his arms and legs had been replaced, he had large bat wings, and any childish innocence he may have retained had been whiped away by the evil influences. By the time he was 17, he could best his father in martial combat, and was nearly the equal of his mother in spellcasting.

Over the next years, whenever he had spare time Whin would read through the extensive library on his quest for more. He taught himself the basics of martial arts, and soon learned of secret ways to harness truley powerful abjuration spells, as well as various forms of instantaneous transportation. He learned of other's like himself, of an entire Spellscale race, and set about learning all he could about them, attempting to fill in the holes he felt in himself. He realized that he shared much with them.. Curiosity, drive, a love of magic, and he also learned of their sacred rituals, which he realized he had been performing for years without even knowing it. Once he had learned what he could, he secretly destroyed the books to keep them from being used against him, and then continued with his training and work. On his 20th birthday, Whin was presented with a speciall crafted gift, a "ForceLance" they called it, it was just like him... a custom combination of martial and magical power.

Soon thereafter, Whin was called to perform his duties for his country. His first assignment was to destroy a tribe of trolls holed up in an old dwarven mine that the country wanted to reopen. Next was a dragon; then a band of adventurers trying to 'overturn the corrupt and evil government'; a powerful Lich; a coven of hags; A Baron planning to take over; etc, etc.

Most recently, he was sent to destroy a tribe of Ogre-magi. When he got there, however, it had allready been destroyed, and all that remained was a rather unusual goblin. Desiring to know who or what had done this, in order to discover if it posed a threat, he began questioning the goblin. To his surprise, the goblin claimed it had been he, 'Meekor', that had destroyed the tribe. Enraged by the goblin's incredulous lies, Whin moved to strike him down, only to discover much to his surprise that this goblin was, indeed, very skilled in the divine arts. This being something Whin had no experience with, he decided instead to learn what he could about this 'Meekor', and his powers. They travelled together for a short time, becoming strangely close allies for their divergent lives.. Both desired the same things above all else... power, and to be in control of their own lives. When he returned to his country, Whin lied for the first time, omiting the existance of his friend... And of the God, Boccob, that he had come to worship. A year later, Whin awoke during the night from a dream... He had seen Meekor, and a figure he knew to be Boccob, beckoning him to the Oceans, to an island. After a week of the dream repeating every night, Whin decided to figure out some way of leaving, but as it turned out, he didn't have to. The Fiendish being that his King (And parents, and most of his country) worshiped had decreed that all of the best warriors and mages were to be sent to sea, to deal with a problem that had arisen. Though they did not tell him explicitely, Whin knew from his dream that this problem extended beyond their kingdom, beyond his parent's false god and his King's desires. He also knew that on this quest, he would find true power.

Appearance : Whin is a rather creepy looking individual. His face is hollow and harsh, his scales seem angry, his eyes show a soul tainted by evil since birth, and his long, silver hair is spiked. He wears no armour, and his clothing consists of Red&Black shorts and vest, revealing his fiendish appendages, which have been his so long that his scales now cover part of them, making them look as if they've always been a part of him. Large Bat-like wings extend from his back, unhindered by the jewelry embroidered cloak he is so accustomed to wearing. A pair of black gloves fit his hands like a second skin.
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[sblock=rathan]
I read your background and decided to throw a bit in about Meekor leading my character to Boccob. If it's allright with you, I'm thinking Whin will look up to you as someone who speaks for Boccob, and as a kindred spirit who has been used in similar ways and wants the same things - Power and control.
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Thanks for the big list of charas and concepts Jemal.. keeps things in perspective..... and easier to keep track of heh.....

[sblock=Jemal] Sounds perfect... I have no quams with the background idea at all.. I'll have to check it out once I'm done posting this.... yea woah... read it.... nice... VERY nice I love how you linked them.... I'll have to edit mine slightly... though it's my own choice to do so.. to mention Whin.... yea I can see them making beautifull magic together to fuel thier lust for power..... muahahaha*coughcough* sorry heh [/sblock]
 
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Hmm! Both my ideas right now are "spy/infiltration" types.

Shapechangey is more versatile...but ninja is arguably better at the main mission.

I'm torn.
 

*tapes Shayuri back together* don't make me get the superglue man heh.... I would like to see the shapechanger myself... it might give you the edge with getting into places we may need to get into.... I think it's easier to pose as a guard than it is to sneak your way in.... IMHO.... so yea.. if my two cents count... shapechang-ish is the way *I'D* go

- Rathan
 

Shayuri - Shapechanging has always been a personal favourite of mine, though I must disagree with Rathan this time. I think the Ninja would add something to the mix that's a bit more unique than a shapechanger. That being said, it's ultimately about what you want.

Rathan - Cool. I have one thing to say, though (And please don't take this the wrong way). From a literary stand point, I think you use a few too many elipses (the dot-dot-dot's). Perhaps try to replace some of them with comas or periods, but with that many dot's in a paragraph it looks more complex than it is.
To put it another way... it's the written equivalent of William Shatner, with pauses every few words.
 

Jemal - My character is more of a high offense psi-gish than a pure psion. Funny how we've got a surplus of melee types when high level play generally favors pure spellcasters. Heck, I usually play full casters but wanted to do something different.

Anyway it may make sense for our characters to know each other. Mine's a minor noble from a country whose ruling class has hereditary ties to the drow. She is also part of a secretive cult, operating in many countries, that has an agenda that is essentially unknown to her. Both the country and the cult occasionally make use of enforcers, for various nefarious purposes.
 

Alright, me thinks I'm going to max out the submissions at 20. I can take one more interested person. I think I'm going to accerate the vote into a more simplified system. I want everyone playing to post a single number. I don't really want elaberations or reasons, just simply post the number of characters you would feel comfortable in playing with in a single campaign. I will take any number from 5 to 20. Voting begins now.

I would accept everyone of you if I felt it were just up to me, considering it would keep the game plowing foreward in many dimensions based off of how active the PCs are. However, I do feel that the clutter on the thread may cause some discomfort to those who are playing, so I am going to gauge how much you guys are actually willing to put up with, and then make my decision.
 

20

As a player I have no problem with 20 in a loose party, unless it would be overwhelming for the DM to manage that many complex characters.
 

Salimesh is a solidly front-line combatant with several little tricks to help out others that aren't strictly front-line that find themselves in such a detrimental situation. He's a team-player, so long as characters don't get too sold into "The Laws of the Universe," and is more than willing to do what needs to be done.

He's also got a somewhat complicated build (Being a Master of 9 and all), and is still awaiting review from the DM. ;)

And I'm all for a large group, the more people we have the more people I can bring into combat with War Master's Charge!
 


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