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No Man's Land (Recruitment Closed... Sort of)

Well, Chain Missile (Spell comp) shoots 10 missiles. Auto-hit no save to first target (though still allows SR), and then chains to other targets.

And how do you get 3 spells/round? Normal + Quickened=2. Haste doesn't allow extra spell, and you can't take Multispell yet.

BTW, how often can you use the recaster's "free metamagic" stuff?
 

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Jemal said:
Well, Chain Missile (Spell comp) shoots 10 missiles. Auto-hit no save to first target (though still allows SR), and then chains to other targets.

And how do you get 3 spells/round? Normal + Quickened=2. Haste doesn't allow extra spell, and you can't take Multispell yet.

BTW, how often can you use the recaster's "free metamagic" stuff?


Method 1) first action swit use of belt of battle (Mi Com 73) to get full round of additional action in that extra round quicken spell (1st spell)+ normal spell (2nd spell). Extra round ends, resume normal round progress and finish up with casting normally (3rd spell)...

Method 2) Use boots of Temporal Accelleration (SRD - Psi item) gives two rounds of free actions. But Ball Lightning has duration baaaaybee so its good to go even with the boots limitation on affecting the world. Hmm, lets see swift activate boots. In 2 rounds I could go 4 Ball Lightnings at whatever target, quickening two and maximinzed empowered all of them... Then come back into play, ignore bad effects of boots since I am undead... Go cast again at poor target just for giggles, so he/she/it is hit for 4+ max/emp ball lightninigs. Ow. I just did the math on that one...

Moral of the story... 'Time travel' items suck from a balance perspective.

Recaster MM stuff is on the sheet. Also Sorcerers w/o familiar can do MM without extra time, not for free though of course...
 

3/day quicken spell w/o level change but the duration is 1 round
Hate to say it, but that means you won't be able to use your 'free quicken' abilities on ball lightning during Temporal Acceleration, b/c 1 round duration means the spell ends at the beginning of your next action.

Also, does that swift battle belt give you "An additional Round's worth of actions", or "An additional Full-round Action"? B/c those are two very different things.
 

Jemal said:
VoidRazor - Fusion-HA! If we get really boned, throw me an ear-ring and we'll show'em how real Saiyan's party. (50 xp to anyone who gets the reference!) (Another 50 xp to anyone who realizes I can't actually give xp. :D )

I feel a little Dirty, but that is a Dragonball refrence. And for some reason I just can't see our characters merging...would be funny though. would that mean that you would add invisiblility and SA to your attacks?
 

Jemal said:
Hate to say it, but that means you won't be able to use your 'free quicken' abilities on ball lightning during Temporal Acceleration, b/c 1 round duration means the spell ends at the beginning of your next action.

Also, does that swift battle belt give you "An additional Round's worth of actions", or "An additional Full-round Action"? B/c those are two very different things.

In the MIC discussion thread, it's pointed out as "an additional full round action." Plus, as Jemal noted, activation is a swift action. There's no way to get 3 spells in one round with this.

Also, Fenris - totally not trying to derail the thread here, but I've had a message up for you in our other mutual endeavor for a few days now. You might want to look at your tattoo artist there while you're at it. :p
 
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Insight said:
Yeah, sorry about that. I tried coming up with an idea that was both powerful enough to be able to fit in with the rest of you, and compelling enough for me to want to play, and sadly, there was no middle ground. I'm just not a munchkin at heart - no offense. I'm rather used to being restricted to characters that make sense thematically, and I kinda need to do that in order to make characters.

Does that mean that Ichiru is not powerful or that the build (which is more or less straight daggerspell shaper) isn't thematically unified? :uhoh:
 


moritheil said:
In the MIC discussion thread, it's pointed out as "an additional full round action." Plus, as Jemal noted, activation is a swift action. There's no way to get 3 spells in one round with this.

Also, Fenris - totally not trying to derail the thread here, but I've had a message up for you in our other mutual endeavor for a few days now. You might want to look at your tattoo artist there while you're at it. :p

I will do so in all likely hood I have a refactor comming, not hugem, but one none the less. Leanring that MM does not stack suckethed, but was enlightening...

Onward. Still can't put finger on why cast 3 spells as far as belt. Maybe I am slow today though.

Belt option
swift action + normal action in one round yes?
swift is to ativate belt gaining one extra full round of actions
So swift + insert full round(quicken cast + normal cast ) + finish with normal round and cast a spell. I can see no flaw here, 3 spells cast in one actual round.

BUT I have been wrong (and right once in while) before. Quicken can be by ability (if using an instant spell like empowered/maxxed disintigrate) or by rod of metamagic. In any event the belt does not have the boots limitations about what can be done in the real world while sped up afaik.

Boots option. Rod of metamagic fixes innate quicken duration issue quite nicely. Back to 4 ball lightinings of doom I fear.
 
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Fenris2 said:
I will do so. Sorry, but this sucker has sapped my free time. Still can't put finger on why not as far as belt. Maybe I am slow today though.

Okay so for the nay sayers one more time

Belt option
swift action + normal action in one round yes?
swift is to ativate belt gaining one extra full round of actions
So swift + insert round(quicken cast + normal cast ) + finish with normal round and cast a spell. I can see no flaw here, 3 spells cast in one actual round.

I'm not trying to be a naysayer. I actually have this item on my char. What it gives for 3 charges is a "full round action," which is the sort of thing a sorc uses to cast a metamagic spell. It doesn't say that you get an actual extra round in which to act. The distinction is important - you don't get any more swift actions.

So you do get to cast twice without preparing a quickened spell, but you don't get to cast three times.
 
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Well, it looks like I won't finish Nastasia until later this weekend... I was busy all day and then had a film showing to go to for my brother, and tomorrow I have some personal matters to attend to followed by my regular f2f group's biweekly gathering.

It's a good thing she has no magic items, so at least it should be quick to get it done once I have the chance.
 

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