Here's superninja! Even superer than before! I hope.
I post here for review.
[sblock]Name: Thorn
Race: Human
Class/Level Ninja 10 / Thief-Acrobat 3 / Occult Slayer 5 / Shadowdancer 2
Gender: Female
Exp
Desc
Strength (STR) 22
Dexterity (DEX) 30
Constitution (CON) 22
Intelligence (INT) 14
Wisdom (WIS) 26
Charisma (CHA) 14
Alignment: Neutral
AC: 45 (10 +10 dex +8 armor +2 ninja +8 wis +5 deflection + 1 insight + 1 dodge)
Hit Points: 6+12d6+7d8+120 ()
Movement: 40'
Init: +14
Base Attack Bonus: +15/+10/+5
Melee Attack: +21/+16/+11
Ranged Attack: +25/+20/+15
Fort: +18
Reflex: +31
Will: +24 (+2)
Race Abilities
Bonus feat
Bonus skill points
Class Abilities:
AC Bonus (Wis bonus +2)
Ki Power 14/day
Sudden Strike 5d6
Trapfinding
Ghost Step (Invis and Ethereal)
Improved Poison Use
Great Leap (+4 to jump, always treat as if running)
Acrobatics +4
Ki Dodge (Concealment)
Speed Climb (climb at full Move, must begin and end on horizontal surface)
Ghost Strike (Can strike incorp or ethereal, or strike material -from- ethereal)
Hide in Plain Sight (Shadows)
Evasion
Darkvision 60'
Uncanny Dodge
Fast Acrobatics (Tumble and Balance at full speed)
Kip Up (Stand up as free action, no AoO)
Steady Stance (Not flatfooted while balancing or climbing)
Agile Fighting +1/+2 (Bonus to AC / Bonus while fighting defensively)
Slow Fall 20'
Acrobatic Charge (Can charge over any terrain that can be moved over)
Defensive Roll 1/day
Magical Defense +3
Weapon Bond (+1d6 with bonded weapon vs spellusers or spell like ability users)
Vicious Strike (x2 damage when interrupting spell w/readied action)
Mind over Magic 2/day (Bounce incoming spell as Spell Turning)
Auravision (Constant Detect Magic)
Nondetection Cloak (Constant Nondetection on self and gear)
Blank Thoughts (Immunity to mind-affecting effects)
Skills:117n+20sh+30thac+25mag
(+2 to all skills)
Balance +20 (8 ranks + 10 dex + 2 synergy)
Bluff +17 (15 ranks + 2 cha)
Climb +23 (13 ranks + 6 str + 4 class)
Hide +35 (20 ranks + 10 dex + 5 comp)
Jump +31 (10 ranks + 6 Str + 8 Class + 2 synergy + 5 item)
Knowledge: Arcana +6 (4 cc ranks + 2 int)
Listen +27 (19 ranks + 8 Wis)
Move Silently +35 (20 ranks + 10 dex + 5 comp)
Open Lock +20 (10 ranks + 10 dex)
Perform +7 (5 CC ranks + 2 cha)
Search +16 (14 ranks + 2 int)
Sense Motive +18 (10 ranks + 8 Wis)
Spellcraft +5 (3 cc ranks + 2 int)
Spot +27 (19 ranks + 8 wis)
Tumble +26 (10 ranks + 10 dex + 2 synergy + 4 class)
Feats
1 Dodge
1 Mobility
3 Improved Initiative
6 Weapon Finesse
9 Combat Reflexes
12 Weapon Focus: Short Sword
15 Darkstalker
18 Enduring Ki
Languages - Common, Draconic, Elvish
Money - 85
Weapons -
Short Sword +4, +31, 1d6+10, Magebane, Deadly Precision, 72,315
- 7d6+10 on sudden strike, 4d6+12 vs arcane casters, 10d6+12 sudden strike vs arcane
Armour -
None
Gear -
None
Magic -
Gloves of Dexterity +6, 36,000
Belt of Strength +6, 36,000
Heartseeking Amulet of Health +6, 40,500
Headband of Wis +6, 36,000
Cloak of the Bat, 26,000
Deathstrike Bracers of Armor +8, 71,500
Vest of Resistance +5, 25,000
Ring of Protection +5, 50,000
Lockpicking Ring, 3,500
Blindfold of True Darkness, 9,000
Pale Green Prism Ioun Stone, 30,000
Luckstone, 20,000
Dusty Rose Ioun Stone, 5,000
Elven Boots of Striding and Teleportation, 61,000
Sacred Scabbard, 4,400
Handy Haversack, 2,000
Rod of Rope, 4,000
Survival Pouch, 3,300
Thorn Pouch, 4,400
3 tomes, 220,000
+4 Wis, Dex
Background:
Thorn is an operative of a secretive organization called the Silencers. They are known as a group of "mage-killers." Men and women who can be hired to dispose of magical threats, be it mad mages, rampaging dragons, or similar arcane spell using pests.
Although the Silencers are a mercenary group, they have been known to take certain high profile cases for compensation other than money...and sometimes for no apparent payment at all (though cynics suggest such cases are merely to strengthen their reputation). Certainly the events on No Man's Land suggests a magical danger of proportions unheard of in recorded history, and the Silencers have responded with one of their most relentless, resourceful, and deadly agents.
She has been named Thorn; a reference to the poisonous thorns of the otherwise beautiful and inviting Ollawa flowers in the tropical land she's from. Similar to her namesake, she is rarely seen before she strikes, and her victim rarely lives to comment on what they saw at the moment of the attack. Few sanctuaries can keep her out. Few defenses can anticipate or stop her attacks. In the history of the Silencers, few have approached her success rate.
Thorn's task in No Man's Land is simple. Assess the danger. Engage it and destroy it. She is under a special order not to kill anyone else, no matter how odious or irresponsible their use of magic. However, off the record, she was told to keep a list of names and descriptions. After all, when the terror to come was averted, the Silencers would still need prospects.[/sblock]