No Man's Land (Recruitment Closed... Sort of)

[sblock=Insight]heh.. I feel you on the Divine Reach there Insight.. I have it for meekor as it makes it SO much easier to heal those around you.... plus... alot of a cleric touch spells are also his damage spells.. and with meekors low HP's for this level.. wweelll I'm not TOO keen on rushing in for a 'tap on the sholder harm" move hehe... again I'm not versed on the prC's and the like so *I* personally don't know of a way to access the cha to saves thingie... good luck with it though! :D[/sblock]
 

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Rathan said:
[sblock=Insight]heh.. I feel you on the Divine Reach there Insight.. I have it for meekor as it makes it SO much easier to heal those around you.... plus... alot of a cleric touch spells are also his damage spells.. and with meekors low HP's for this level.. wweelll I'm not TOO keen on rushing in for a 'tap on the sholder harm" move hehe... again I'm not versed on the prC's and the like so *I* personally don't know of a way to access the cha to saves thingie... good luck with it though! :D[/sblock]

[sblock=Rathan]Oh, the divine reach thing isn't just easier for me to heal. I wouldn't be able to heal at all without it (well, I could use mass heals every time lol)[/sblock]
 

[sblock=Insight]
Oh, the divine reach thing isn't just easier for me to heal. I wouldn't be able to heal at all without it (well, I could use mass heals every time lol)

Care to enlighten me as to why you can't heal without it?.... I don't see why not.....[/sblock]
 

Rathan said:
[sblock=Insight]

Care to enlighten me as to why you can't heal without it?.... I don't see why not.....[/sblock]

[sblock=Rathan]Maybe I should post my character, or at least what I have so far... it's kind of a mess. Here's the basics. He's a ghost, so even when manifested, he can't use touch spells per the SRD. All the cure spells are touch (as well as other Cleric spells I need to be able to use on non-ethereal people). So that's what I'm trying to get around. The divine reach Hierophant ability would do that. But in order to get Hierophant, I need to be Cleric 13 (or able to cast 7th levels spells). Other than for divine reach, I don't really care about having Hierophant. So, if I could find a way to get the reach ability some other way, I could ditch Hierophant and pick up 2 levels of Paladin.[/sblock]
 

[sblock=Insight] hmmmmm.. cool character concept.. good thing my chara has no quams with undead hehe.... and again I know of no other way to get around the reach thing without Heirophant.... save for the one you already mentioned which adds two levels to the spell you need to cast.... hmmm... wonder if anyone else will know....[/sblock]
 

Rathan said:
[sblock=Insight] hmmmmm.. cool character concept.. good thing my chara has no quams with undead hehe.... and again I know of no other way to get around the reach thing without Heirophant.... save for the one you already mentioned which adds two levels to the spell you need to cast.... hmmm... wonder if anyone else will know....[/sblock]

[sblock]Um, you already mentioned how to get around it. Reach spell. Just take Divine Metamagic and you're set. Tons of cha means you should have tons of turnings/day.[/sblock]
 

Alrigt, here's my character. He's mostly done, still needs some work. Also still need to put up his Gold Dragon mount.

[sblock=Paladin]
Name: Munthrek Ux Darastrix Thurirl
Class: Paladin
Race: Dragonborn (human)
Alignment: LG
Age: 25
Weight: 280 Lbs
Height: 6’
Size: Medium
Gender: Male
Level: 20
HP: 20d10 (96) + 140 = 236
(http://invisiblecastle.com/rolldice...astrix+Thurirl&r=1&d=19d10&n=&a=Roll+the+dice)
Experience:

Abilities
STR 24 (+7) (16 Base, +6 Belt, +2 Manual)
DEX 12 (+1) (14 Base, -2 Race)
CON 25 (+7) (15 Base, +2 Race, +6 Amulet, +2 Ioun Stone)
INT 15 (+2) (15 base)
WIS 10 (+0) (8 Base, +2 Tome)
CHA 26 (+8) (16 base, +5 Tome, +5 Lvl)


Statistics
AC 36 (10 Base, 13 Armor, 7 Shield, 5 Natural, 1 Dex) (+2 Vs Dragon)
FORT +26 (12 base, +6 Con, +8 Cha)
REF +15 (6 Base, +1 Dex, +8 Cha)
WILL +14 (6 Base, +8 Cha)

INIT +1
BAB +20/+15/+10/+5
Speed: 20 Ft

Melee
+29 Holy Vorpal Long Sword +2 (1d8+9, 19-20 x2, +2d6 Vs. Evil, Decapitates on natural 20)
+29 Flaming Burst Lance +2 (1d8+9, x3, +1d6 Fire, +2d10 Fire on crit, x3 damage while charging)

DR 5/Magic
Light Fortification 25% Crit Failure

Feats
Power Attack (1)
Mounted Combat (3)
Ride-by-Attack (6)
Spirited Charge (9)
Dragon Steed (12) (Draconomicon)
Divine Might (15) (Complete Warrior)
Divine Shield (18) (Complete Warrior)



Racial Features
Heart Aspect (Breath Weapon 10d6, REF 27, every 1d4 rounds)
Immune to Frightful Presence
+2 Dodge AC Vs Dragons


Class Features
Aura of Good, Detect Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead 11/Day, Special Mount, Remove Disease 5/week, Smite Evil 5/Day



Skills (2+Int) x 4 + (2+Int) x 19 = 92
Ride +24 (23 Ranks, +1 Dex)
Concentration +23 (16 Ranks, +7 Con)
Diplomacy +23 (15 Ranks, +8 Cha)
Heal +23 (+23 Ranks, +0 Wis)
Knowledge (Religion) +17 (15 ranks, +2 Int)



Languages
Common
Celestial
Ignan
Draconic

Stuff
85,805 GP Leftover

+2 Holy Vorpal Long Sword (162,315 GP)
+2 Flaming Burst Lance (32,310 GP)
Tome Cha+5 (read) (137,750 GP)
Tome Wis +2 (read) (55,000 GP)
Manual STR +2 (read) (55,000 GP)
Amulet of Natural Armor +5 (50,000 gp)
Belt of Giant’s Strength +6 (36,000 gp)
Amulet of Health +6 (36,000 GP)
Ioun Stone (+2 Con) (8,000 GP)
+5 Light Fortification Heavy Steel Shield (36,170 GP)
+5 Full Plate of Invulnerability (65,650 GP)
[/sblock]

Also, can someone please check this over?
 

moritheil said:
[sblock]Um, you already mentioned how to get around it. Reach spell. Just take Divine Metamagic and you're set. Tons of cha means you should have tons of turnings/day.[/sblock]

[sblock]I was going to use the Divine Ward feat from PHB2, which would have allowed me to select a target and use touch as ranged spells on this target for the next 24 hrs. The downside to this option is that I would need to blow a turn attempt to create the effect, and a turn attempt each time I cast such a spell on the target. It would almost be better to use Reach Spell, or Divine Metamagic (Reach Spell). Both options kinda suck. I guess I could pick maybe two people in the party to heal (I could get others with mass heals and the like), I could cast 7 spells per day if I didn't use my turn attempts for anything else.

The other option is to interpret the Ghost Touch property for armor such that I could deliver touch spells to nonethereal targets. The FAQ implies that I should be able to do it, but doesn't say specifically. Since the rules don't really look at things from an incorporeal creature's perspective, the Ghost Touch property assumes you are using it to hit an incorporeal creature, not the other way around. I believe it works both ways...

According to the FAQ,
FAQ said:
Ghost touch weapons allow corporeal wielders to strike incorporeal targets (and manifested ghosts) with no miss chance. They also allow manifested ghosts to make normal attacks (not incorporeal touch attacks) against targets on the Material Plane.

also...

FAQ said:
Like a ghost touch weapon, an incorporeal creature or manifested ghost can wear ghost touch armor and get an Armor Class benefit from it. Such a creature also can pass through solid objects while wearing ghost touch armor.

So, by inference, and this is completely my interpretation, a manifested ghost wearing ghost touch armor (a +3 mod by the way) would be able to "make normal attacks" as long as they were unarmed (since he would need a ghost touch weapon to make a melee attack with said weapon), or a touch attack. And if you're thinking this would make Ghost Monks too powerful, remember this is a property applied to armor, which Monks can't wear and get the vast majority of their abilities.

Of course, the next question becomes, "Can Ghosts wearing Ghost Touch Armor use wands (or other items) that require touch?" That's a much harder question. You can't apply Ghost Touch to things that aren't weapons, armor, or shields, so I would say no based on the strict SRD interpretation (you can't put Ghost Touch on a wand). However, if using a wand is considered a touch attack (and I would imagine if a spell is considered a touch attack, and the wand is based on said spell, maybe it should be as well), then you have an argument for the flip side of that.

My last possibility, and this is a bit of a reach, is the Ghostly Grasp feat from Libris Mortis. It allows me to wear, wield, or otherwise use corporeal items as if I were not incorporeal. If the DM interpreted this as being able to use touch spells on willing targets, I would be OK with that, but like I said, it's a bit of a reach.

Of course, if I am able to take over someone's body, I can cast all kinds of touch spells :lol:
[/sblock]
 

Insight said:
[sblock]Of course, if I am able to take over someone's body, I can cast all kinds of touch spells :lol:
[/sblock]

[sblock]I may be able to volunteer a brown bear for that purpose. Or a shambling mound.[/sblock]
 

Wow, I leave town for the weekend, and this thread blows up to 6 pages!!! I'm amazed.

Anyhoo, I'll finish the crunchy, fluffy nature of my monk on page 1.

Don't think I'll be able to get my AC up to 73 tho. ;) :( :o
 

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