Insight,
I hope you don't mind that I've got a healing machine in the works as well. I don't think we'll be "stepping on each other's toes" with up to 20 PCs -- especially since your character doesn't have toes to step on.
[SBLOCK=Quick and Dirty Write-Up of Nastasia Sohne von Peter, Healer]
Race: Human
Class: Healer/20
Sources: Book of Exalted Deeds, Miniatures Handbook, Complete Warrior, Complete (Arcane or Divine, can't remember.)
Code:
STR: 10
DEX: 19
CON: 15
INT: 12
WIS: 30
CHA: 24
AC: 35 {36} (10 + 4 Dex + 12 Exalted + 5 Deflection + 4 Natural + {1 dodge})
Hit Points: 20dx+40
Feats
1st level: Sacred Vow, Vow of Poverty (bonus human), Nymph's Kiss (bonus Exalted)
2nd level: Skill Focus: Heal (bonus Healer feat), Vow of Nonviolence (bonus Exalted)
3rd level: Subduing Strike
4th level: Vow of Peace (bonus Exalted)
6th level: Reach Spell, Nimbus of Light (bonus Exalted)
8th level: Stigmata (bonus Exalted)
9th level: Sudden Maximize
10th level: Gift of Faith (bonus Exalted)
12th level: Spontaneous Healer, Holy Radiance (bonus Exalted)
14th level: Intuitive Attack (bonus Exalted)
15th level: Dash
16th level: Vow of Abstinence (bonus Exalted)
18th level: Dodge, Favoured of the Companions (bonus Exalted)
20th level: Vow of Chastity (bonus Exalted)
Abilities
Endure Elements
Exalted Strike -- all strikes are considered +5/good
Sustenance
+3 Exalted bonus on all saving throws
Mind Shielding
DR 10/evil
Energy Resistance 15 (against fire, cold, sonic, electricity, and acid)
Freedom of Movement
Heals 1 point of damage per hour
True Seeing
all strikes are subdual at no penalty
any manmade weapon striking Nastasia must make a Fortitude save vs. DC 22 or shatter, doing no damage
Spontaneously exchange prepared spells for
cure spells, up to 10 times per day
5' extra to movement
+2 Perfection bonus to Diplomacy
+4 to save DCs for non-damaging spells
+4 Exalted bonus to Diplomacy
+2 Circumstance bonus to Diplomacy & Sense Motive dealing with Good creatures
5' bright illumination, with shadowy illumination out another 5'
+2 Circumstance bonus to all CHA-based checks (does not stack with other Circumstance bonuses)
+1 to saves vs. spells and spell-like abilities
+1 skill point (in addition to bonus human skill point)
Can take temporary CON damage to heal damage to others -- 1 pt./level of target per 2 points of CON damage -- to one ally perpoint of CON damage taken. Each use lasts for one hour.
At will, can extended illumination to 10', shadowy to another 10', and deal 1d4 points of damage per round to any undead in that area
Uses WIS bonus rather than STR bonus for attack rolls with simple weapons
+4 Perfection bonus to Fort saves vs. poison and drugs ingested against her will
+4 Perfection bonus to Will saves vs. charms and phantasms
+1 luck bonus on any roll or check, once per day, when doing something good.
Couatl Companion
...and more to be listed
Fortitude: 17 -- 12 (base) + 2 (Con) + 3 (Exalted)
Reflex: 13 -- 6 (base) + 4 (Dex) +3 (Exalted)
Will: 25 -- 12 (base) + 10 (Wis) + 3 (Exalted)
Standard Save DC: 17 + level of spell (21 + level for non-damaging spells)
Skills
Concentration: 25 -- 23 (ranks) + 2 (CON)
Diplomacy: 39 -- 23 (ranks) + 6 (CHA) + 2 (Perfection) + 4 (Exalted) + 2 (Circumstance) + 2 (synergy)
Heal: 36 -- 23 (ranks) + 10 (WIS) + 3 (Skill Focus)
Knowledge (Religion): 24 -- 23 (ranks) + 1 (INT)
Knowledge (Nature): 24 -- 23 (ranks) + 1 (INT)
Sense Motive: 33 {35} -- 23 (ranks) + 10 (WIS) {+ 2 (Circumstance) vs. Good}
Spellcraft: 24 -- 23 (ranks) +1 (INT)
[/SBLOCK]
[SBLOCK=And her travelling companion, Lord Chaddarcy]
Race: Couatl, 11 HD
Code:
Str: 20
Dex: 18
Con: 14
Int: 19
Wis: 19
Cha: 17
AC: 24 -- 10 + 4 Dex - 1 Size + 11 Natural
Hit Points: 11d8+22 (71 Hit Points)
Feats
1: Hover, Eschew Materials (racial bonus)
3: Purify Spell (
BoED)
6: Arcane Preparation (
Comp. Mage)
9: Sudden Maximize (
Comp. Arcane)
Abilities
Change Shape (Su): He can assume the form of any Small or Medium humanoid.
Constrict (Ex): He deals 2d8+7 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, Lord Chaddarcy must hit a creature of up to two size categories larger with its bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If ihewins the grapple check, he establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 16, initial damage 2d4 Str, secondary damage 4d4 Str. The save DC is Constitution-based.
Psionics (Sp): Effective caster level 9th. The save DCs are Charisma-based.
At will—
detect chaos,
detect evil,
detect good,
detect law,
detect thoughts (DC 15),
invisibility,
plane shift (DC 20)
Spells: Lord Chaddarcy casts spells as an 11th-level sorcerer. He can choose his spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that he does not need a divine focus to cast them.
Ethereal Jaunt (Su): This ability works like the ethereal jaunt spell (caster level 16th).
Telepathy (Su): A couatl can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to the couatl if it wishes - no common language is needed.
Spells Known (
9/5/5/4/3/2)
0 Level
1 Level
2 Level
3 Level
4 Level
5 Level
[/SBLOCK]