No Man's Land (Recruitment Closed... Sort of)

moritheil said:
[sblock]I may be able to volunteer a brown bear for that purpose. Or a shambling mound.[/sblock]

[sblock=moritheil]Yay the amazing healing bear! And I bet he couldn't make a Will save DC 30! Probably not the shambling mound either.

Actually, I was considering taking out one of our enemies doing this, and at the same time benefitting the rest of the party. But whatever works.

Maybe if I am always going to be able to use malevolence to get into something's corporeal body and heal people, well, that solves a lot of my problems. I could get Leadership and make a cohort do it LOL. But in any event, I can do a lot more with my build.[/sblock]
 

log in or register to remove this ad

Insight - Feel free to pick whatever diety you want.

So it looks like we got some overwhelming support for the 20 character thing. Sounds good to me, since everyone will get to play. Remember, characters need to be finished by friday. The Rogues gallery goes up tommorow.

I don't have time today to continue character checkup. It too will get done tommorow.
 
Last edited:


Insight,

I hope you don't mind that I've got a healing machine in the works as well. I don't think we'll be "stepping on each other's toes" with up to 20 PCs -- especially since your character doesn't have toes to step on. :D

[SBLOCK=Quick and Dirty Write-Up of Nastasia Sohne von Peter, Healer]
Race: Human
Class: Healer/20
Sources: Book of Exalted Deeds, Miniatures Handbook, Complete Warrior, Complete (Arcane or Divine, can't remember.)
Code:
STR: 10
DEX: 19
CON: 15
INT: 12
WIS: 30
CHA: 24

AC: 35 {36} (10 + 4 Dex + 12 Exalted + 5 Deflection + 4 Natural + {1 dodge})
Hit Points: 20dx+40

Feats
1st level: Sacred Vow, Vow of Poverty (bonus human), Nymph's Kiss (bonus Exalted)
2nd level: Skill Focus: Heal (bonus Healer feat), Vow of Nonviolence (bonus Exalted)
3rd level: Subduing Strike
4th level: Vow of Peace (bonus Exalted)
6th level: Reach Spell, Nimbus of Light (bonus Exalted)
8th level: Stigmata (bonus Exalted)
9th level: Sudden Maximize
10th level: Gift of Faith (bonus Exalted)
12th level: Spontaneous Healer, Holy Radiance (bonus Exalted)
14th level: Intuitive Attack (bonus Exalted)
15th level: Dash
16th level: Vow of Abstinence (bonus Exalted)
18th level: Dodge, Favoured of the Companions (bonus Exalted)
20th level: Vow of Chastity (bonus Exalted)

Abilities
Endure Elements
Exalted Strike -- all strikes are considered +5/good
Sustenance
+3 Exalted bonus on all saving throws
Mind Shielding
DR 10/evil
Energy Resistance 15 (against fire, cold, sonic, electricity, and acid)
Freedom of Movement
Heals 1 point of damage per hour
True Seeing
all strikes are subdual at no penalty
any manmade weapon striking Nastasia must make a Fortitude save vs. DC 22 or shatter, doing no damage
Spontaneously exchange prepared spells for cure spells, up to 10 times per day
5' extra to movement
+2 Perfection bonus to Diplomacy
+4 to save DCs for non-damaging spells
+4 Exalted bonus to Diplomacy
+2 Circumstance bonus to Diplomacy & Sense Motive dealing with Good creatures
5' bright illumination, with shadowy illumination out another 5'
+2 Circumstance bonus to all CHA-based checks (does not stack with other Circumstance bonuses)
+1 to saves vs. spells and spell-like abilities
+1 skill point (in addition to bonus human skill point)
Can take temporary CON damage to heal damage to others -- 1 pt./level of target per 2 points of CON damage -- to one ally perpoint of CON damage taken. Each use lasts for one hour.
At will, can extended illumination to 10', shadowy to another 10', and deal 1d4 points of damage per round to any undead in that area
Uses WIS bonus rather than STR bonus for attack rolls with simple weapons
+4 Perfection bonus to Fort saves vs. poison and drugs ingested against her will
+4 Perfection bonus to Will saves vs. charms and phantasms
+1 luck bonus on any roll or check, once per day, when doing something good.
Couatl Companion
...and more to be listed

Fortitude: 17 -- 12 (base) + 2 (Con) + 3 (Exalted)
Reflex: 13 -- 6 (base) + 4 (Dex) +3 (Exalted)
Will: 25 -- 12 (base) + 10 (Wis) + 3 (Exalted)

Standard Save DC: 17 + level of spell (21 + level for non-damaging spells)

Skills
Concentration: 25 -- 23 (ranks) + 2 (CON)
Diplomacy: 39 -- 23 (ranks) + 6 (CHA) + 2 (Perfection) + 4 (Exalted) + 2 (Circumstance) + 2 (synergy)
Heal: 36 -- 23 (ranks) + 10 (WIS) + 3 (Skill Focus)
Knowledge (Religion): 24 -- 23 (ranks) + 1 (INT)
Knowledge (Nature): 24 -- 23 (ranks) + 1 (INT)
Sense Motive: 33 {35} -- 23 (ranks) + 10 (WIS) {+ 2 (Circumstance) vs. Good}
Spellcraft: 24 -- 23 (ranks) +1 (INT)
[/SBLOCK]

[SBLOCK=And her travelling companion, Lord Chaddarcy]
Race: Couatl, 11 HD
Code:
Str: 20
Dex: 18
Con: 14
Int: 19
Wis: 19
Cha: 17

AC: 24 -- 10 + 4 Dex - 1 Size + 11 Natural
Hit Points: 11d8+22 (71 Hit Points)

Feats
1: Hover, Eschew Materials (racial bonus)
3: Purify Spell (BoED)
6: Arcane Preparation (Comp. Mage)
9: Sudden Maximize (Comp. Arcane)

Abilities
Change Shape (Su): He can assume the form of any Small or Medium humanoid.
Constrict (Ex): He deals 2d8+7 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, Lord Chaddarcy must hit a creature of up to two size categories larger with its bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If ihewins the grapple check, he establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 16, initial damage 2d4 Str, secondary damage 4d4 Str. The save DC is Constitution-based.
Psionics (Sp): Effective caster level 9th. The save DCs are Charisma-based.
At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20)
Spells: Lord Chaddarcy casts spells as an 11th-level sorcerer. He can choose his spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that he does not need a divine focus to cast them.
Ethereal Jaunt (Su): This ability works like the ethereal jaunt spell (caster level 16th).
Telepathy (Su): A couatl can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to the couatl if it wishes - no common language is needed.

Spells Known (9/5/5/4/3/2)
0 Level
1 Level
2 Level
3 Level
4 Level
5 Level
[/SBLOCK]
 
Last edited:

I have little goblin healing toes Kaf.. but still... not stepping on them if you ask me.... with 20 in a adventure.. I think we're gonna need all we can get heh
 

Rathan said:
I have little goblin healing toes Kaf.. but still... not stepping on them if you ask me.... with 20 in a adventure.. I think we're gonna need all we can get heh

And given that all Nastasia does is heal (well, she can hit people for subdual damage...) you shouldn't worry about being outshined in any other field. :)
 

s@squ@tch said:
Wow, I leave town for the weekend, and this thread blows up to 6 pages!!! I'm amazed.

Anyhoo, I'll finish the crunchy, fluffy nature of my monk on page 1.

Don't think I'll be able to get my AC up to 73 tho. ;) :( :o
Yes you can. Heck, you can do an AC over 100 core. If you'd like to try it, just say it and I'll give you some of the ideas I know of. (Heck, straight up monk with 28 dex/26 wis, and the maxed bracers/ring/Amulet has AC 50, which is a pretty damn good start, without leaving the PHB/DMG. Go nymph and you add Cha to it (Plus some good abilities and stat mods). or go saint (+2 lvl adj) for some good stat mods and add wis as insight (So you'd add wis twice, meaning you'd want it high).
 

Rathan said:
I have little goblin healing toes Kaf.. but still... not stepping on them if you ask me.... with 20 in a adventure.. I think we're gonna need all we can get heh

Well, the good news is I don't think I can "step" on anyone's toes... unless they want to come to the ethereal plane and party.
 

Jemal said:
Yes you can. Heck, you can do an AC over 100 core. If you'd like to try it, just say it and I'll give you some of the ideas I know of. (Heck, straight up monk with 28 dex/26 wis, and the maxed bracers/ring/Amulet has AC 50, which is a pretty damn good start, without leaving the PHB/DMG. Go nymph and you add Cha to it (Plus some good abilities and stat mods). or go saint (+2 lvl adj) for some good stat mods and add wis as insight (So you'd add wis twice, meaning you'd want it high).

[sblock=Jemal]Since you clearly have a better grasp of the subtleties of some of these rules (including WOTC books I don't own), do you mind if I pick your brain for some optimization ideas?[/sblock]
 

Jemal said:
Yes you can. Heck, you can do an AC over 100 core. If you'd like to try it, just say it and I'll give you some of the ideas I know of. (Heck, straight up monk with 28 dex/26 wis, and the maxed bracers/ring/Amulet has AC 50, which is a pretty damn good start, without leaving the PHB/DMG. Go nymph and you add Cha to it (Plus some good abilities and stat mods). or go saint (+2 lvl adj) for some good stat mods and add wis as insight (So you'd add wis twice, meaning you'd want it high).

And as a monk you get 3 good saves and evasion, which helps with those pesky attacks that are save based rather than attack based. The only thing better would be to somehow add mettle without giving up your monk AC progression (which can be done by taking a three levels of Hexblade and then putting on a monk's belt.) High AC, and no damage on most passed saving throws.
 

Remove ads

Top