Primitive Screwhead
First Post
Reactive dungeons for the win. It could be s simple as the monsters go on alert and repopulate the areas the pcs cleared out.
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There are a lot of assumptions in this, actually. I mean, sure, if the only price is that the bad guys recover their missing hit points too, that's usually a no-brainer win for the pcs. But a proactive dm might not- I'd say should not- always leave it at that.
Raise the price, even a little, and the equation might change.
What if the price is "the bad guys set up a bunch of traps and ambushes for the pcs' return trip"?
What if the price is "the bad guys come a-huntin' for the depleted party"?
What if the price is "the bad guys finish their ritual and open a portal to the Abyss"?
What if the price is "the bad guy flees the dungeon entirely and gets away with the Macguffin the pcs are questing for"?
IMHO the players should be in charge of deciding when and where to rest, but a poorly chosen place and time should have consequences. 3e and 4e, with long combat times and relatively low numbers of encounters-per-level, discourage wandering monsters, but if the pcs rest in an old rat-infested dungeon, there's no reason a rat swarm shouldn't interrupt their rest. In D&D's earliest days, oozes only appeared as treasureless wandering monsters. I remember when pcs would save a few spells to have in case of interrupted rests.
The 15-minute adventuring day is a problem, but intelligent monsters that respond to incursions during the time between assaults help to reward longer forays.
Reactive dungeons for the win. It could be s simple as the monsters go on alert and repopulate the areas the pcs cleared out.
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You're not wrong, but this puts a lot of demands on the DM to come up with interesting and creative consequences each time the party rests
This.No one said DMing was easy. Not everyone can or should do it.
And this.And nobody said that EVERY rest needs interesting consequences...or even consequences at all.
Crothian said:I find it laughable. AS a PC why would there be this one safe room in the dungeon conveniently placed after 3 encounters?
Crothian said:No one said DMing was easy. Not everyone can or should do it.