JamesonCourage
Adventurer
I dislike the proposed idea pretty immensely. But, I prefer simulation. If the party has the time to rest, let them. If they don't, then there's a reason. Why don't they? Enemies attacking? Enemies regrouping? They'll be too late if they rest?
I prefer to look at these things from a more naturally in-game logic viewpoint. As a player, I'll be making my decision on when to rest as it makes sense to my character, not to me as a player. I expect the same out of my players.
Personally, I took spell resources largely away from a "per day" orientation. The higher the spell slot, the longer it takes to get that spell slot back (up to a little over two months for a level 10 spell slot). However, since I tempered this with infinite lower level spells, it seems to work out well. You have your "dailies" (ie, spike abilities) that take a while to recharge, and you have your "at-wills" (infinite lower level casting). If a mage casts two level 6's and a level 5, he has to ask himself, "is it worth waiting 10 days to get all of these back, or can I press on sooner, or even now?"
I'd rather resources take longer to recharge, not shorter. But hey, that's me. Other people don't like the downtime (even if it's skipped), the resource management, the bookkeeping, or any other number of things. And that's cool. They aren't wrong. It's just subjective on what you prefer. As far as what I prefer, though? Definitely not the idea proposed in this thread. That'd be a giant step towards driving me farther from 5e than I a was driven from 4e. As always, though, play what you like
I prefer to look at these things from a more naturally in-game logic viewpoint. As a player, I'll be making my decision on when to rest as it makes sense to my character, not to me as a player. I expect the same out of my players.
Personally, I took spell resources largely away from a "per day" orientation. The higher the spell slot, the longer it takes to get that spell slot back (up to a little over two months for a level 10 spell slot). However, since I tempered this with infinite lower level spells, it seems to work out well. You have your "dailies" (ie, spike abilities) that take a while to recharge, and you have your "at-wills" (infinite lower level casting). If a mage casts two level 6's and a level 5, he has to ask himself, "is it worth waiting 10 days to get all of these back, or can I press on sooner, or even now?"
I'd rather resources take longer to recharge, not shorter. But hey, that's me. Other people don't like the downtime (even if it's skipped), the resource management, the bookkeeping, or any other number of things. And that's cool. They aren't wrong. It's just subjective on what you prefer. As far as what I prefer, though? Definitely not the idea proposed in this thread. That'd be a giant step towards driving me farther from 5e than I a was driven from 4e. As always, though, play what you like
