der_kluge
Adventurer
Bear with me on this one...
In RL, one of my best friends was admitted into the ICU on Wednesday for a pain killer overdose. In short, he had pneumonia because he aspirated into his lungs, and went unconscious. Luckily for him, his ex-wife decided to check up on him (it was an amicable split between them) and the paramedics were called in. Today, he is nearly as good as new, and as well as can be expected. But, since he is alone (no family here), his mom is planning on taking him back to Arkansas where family can monitor his health (he has other health issues which require some monitoring).
And, as a public service announcement, if you know anyone who may be abusing prescription drugs, please ensure that they get the help that they might need.
But, the reason this post is here, is because this guy happens to play the only cleric in a 12th level party.
So, if he moves to Arkansas, which seems likely, my group will be without a healer, and at least more importantly, access to spells like raise dead.
To add to the problem, the party is on a desolate continent without access to towns, or even NPCs.
I guess I do have a few options, and we might discuss these the next time we play, but they include:
- adding a new player to come in and play a cleric. This is problematic since I have so few ways of introducing new PCs, especially ones that are based on the core races. And if I were a player, I'd be reluctact to come in to a group to play a specific role, versus having the choice to play something I wanted to play. Does anyone have any experience here?
- adding an NPC somewhere that the party has access to. My players tend to really abuse this, and if it's an important figure, with access to power, or knowledge, they tend to get really lazy and rely on that figure more than I'd like. They do have access to a Nymph druid with access to reincarnate, so that would be at least one option (if not a somewhat odd one). This NPC is not stationary (she protects a grove), so could not journey with them.
- even if they have access to an NPC to raise dead characters, there is still the issue of party healing, which they will not have. So, aside from giving them a ton of (artificially generous) healing magic, they will be kind of screwed on this front. Party is a barbarian, ftr/wiz, sor, and ftr.
- Alternatively, I could continue to keep my friend's cleric in play, and run him as an NPC. I'm not sure I want to do that, though. The guy playing the Sorcerer runs him currently (as my friend has missed quite a few games in recent times) and could theoretically continue to do so.
Anyway. Looking for any advice here on what they think the best course of action is.
In RL, one of my best friends was admitted into the ICU on Wednesday for a pain killer overdose. In short, he had pneumonia because he aspirated into his lungs, and went unconscious. Luckily for him, his ex-wife decided to check up on him (it was an amicable split between them) and the paramedics were called in. Today, he is nearly as good as new, and as well as can be expected. But, since he is alone (no family here), his mom is planning on taking him back to Arkansas where family can monitor his health (he has other health issues which require some monitoring).
And, as a public service announcement, if you know anyone who may be abusing prescription drugs, please ensure that they get the help that they might need.
But, the reason this post is here, is because this guy happens to play the only cleric in a 12th level party.
So, if he moves to Arkansas, which seems likely, my group will be without a healer, and at least more importantly, access to spells like raise dead.
To add to the problem, the party is on a desolate continent without access to towns, or even NPCs.
I guess I do have a few options, and we might discuss these the next time we play, but they include:
- adding a new player to come in and play a cleric. This is problematic since I have so few ways of introducing new PCs, especially ones that are based on the core races. And if I were a player, I'd be reluctact to come in to a group to play a specific role, versus having the choice to play something I wanted to play. Does anyone have any experience here?
- adding an NPC somewhere that the party has access to. My players tend to really abuse this, and if it's an important figure, with access to power, or knowledge, they tend to get really lazy and rely on that figure more than I'd like. They do have access to a Nymph druid with access to reincarnate, so that would be at least one option (if not a somewhat odd one). This NPC is not stationary (she protects a grove), so could not journey with them.
- even if they have access to an NPC to raise dead characters, there is still the issue of party healing, which they will not have. So, aside from giving them a ton of (artificially generous) healing magic, they will be kind of screwed on this front. Party is a barbarian, ftr/wiz, sor, and ftr.
- Alternatively, I could continue to keep my friend's cleric in play, and run him as an NPC. I'm not sure I want to do that, though. The guy playing the Sorcerer runs him currently (as my friend has missed quite a few games in recent times) and could theoretically continue to do so.
Anyway. Looking for any advice here on what they think the best course of action is.