I would certainly prefer concise books, or at the very least a better organization of the material.I may revive a project I was working on during the pandemic: 5E in 100 pages. Not a deeply cut "basic" version in 100 pages, but an honest to goodness full version of 5E from the SRD in 100 pages.
Index placement is a big one too. My battletech sources drive me nuts. They place a dozen or more game sheets after the index.Somewhat related: if you’re going to release PDFs, at least make sure they have functional table of contents in the PDF. Even better would be cross-references, but that’s considerably more work than providing a ToC.
Most of that stuff is excessively overwritten, using far too many words to convey the game element.One thing that certainly makes the D&D core books heavy, is that they have a lot of character, monster and magic items material already in core.
It can. The 5RD neatly cuts 1000 pages down to, um, 403 pages.After sitting down and reading through the Dragonbane rulebook last night, I have realized that I just don't want to pour through 1000 pages of rules to run/play D&D anymore. Therer is no reason that 5E (or any other edition for that matter) can't be presented in a concise, complete, robust form like Dragonbane.
I might like "long form" games if I were a teenager with nothing better to do than learn/memorize that much material. But as a non-teenager GM, I'm not about to memorize hundreds of pages of info, and it's hard to imagine a fantasy world while flipping through pages of real world books.Do you like games in "long form" -- by that I mean the multiple rulebook, dense prose form common in the industry and exemplified by D&D and Pathfinder? Do you prefer a singular book but of the same form, like we usually get from Free League and Modiphius? Or do you like short and concise books?
I can see that. The 5RD has a lot of fat to trim. Some of the already trimmed fat was classes and subclasses that I see D&D players craving, so it sounds like a difficult project.I may revive a project I was working on during the pandemic: 5E in 100 pages. Not a deeply cut "basic" version in 100 pages, but an honest to goodness full version of 5E from the SRD in 100 pages.
I can tell you that that doesn't have to be the case. Rules-light can also be immersive play, creative PC actions, and customization. But yeah, probably less pleasure reading.After an extended break, I probably need to try a rules-lite system. However, in my experience, "rules-lite" evokes rules lawyers, complaints about favoritism between players, stressing about encounter and reward balance, and less material to "dig into" for pleasure reading.
This is the part I would jettison. That's not to say it should read like stereo instruction, but that I don't want people curling up with it next to the fire. I want them playing it.But yeah, probably less pleasure reading.
Depends on the publisher. Gallant Games Tiny d6 system couldn't be much lighter, but they've taken the space that might have been used on crunch and put it toward some pretty enjoyable fluff instead.I can tell you that that doesn't have to be the case. Rules-light can also be immersive play, creative PC actions, and customization. But yeah, probably less pleasure reading.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.