Nyaricus said:
Funny thing is, I did the same thing to create my homebrew, to see what roles were missing. I actually did a chart featuring the 6 ability scores and the 4 core roles, which actually gave more options and allowed for the feel I wanted, so that worked for me
Nice job, anyways - although the beguiler and archivist would have to be made less niche, and the Theurge would need some major balancing tweaks.... but neat, none-the-less
My idea, more fully fleshed out, was
- all casters use an MP system based on XPH psionics
- all classes have a magic rating (there's just one MP chart; even fighters get MP, though they can't use it without taking feats for channeling ki or raging or Tome of Battle manuever-esque stuff)
- either casters have a small list where they get everything (beguiler, duskblade, cleric) or they have spellbooks and a 'spells readied' mechanic (archivist, priest, wizard, theurge)
- every class would have a 'thing' that they do really well
- d4 HDs and 2 skill point/level classes would go away
archivist - access to all divine spells, full magic rating, spellbook/readied spells, 6 skill points/level, divine knowledge-esque abilites, 1/2 BAB, d6 HPs, light armor, simple weapons
beguiler - limitted set of arcane spells (mostly illusion and enchantment), 3/4 magic rating, knows all class spells, 6 skill points/level, stealth/magic and/or social/magic abilities, 3/4 BAB, d6 HPs, light armor, simple weapons
cleric - limitted set of divine spells (including spells by deity); mostly buff spells and healing, 3/4 magic rating, knows all class spells + all deity spells, holy warrior special abilities by deity/alignment, 3/4 BAB, d8 HPs, heavy armor, simple weapons + deity's favored weapon, 4 skill points/level
duskblade - limitted set of arcane spells (mostly touch attack spells), 3/4 magic rating, knows all class spells, 4 skill points/level, warrior mage special abilities, full BAB, d8 HPs, light armor, martial weapons
fighter - no spells, 1/4 magic rating, 4 skill points/level, warrior special abilities (i.e. lots of combat feats), full BAB, d10 HPs, heavy armor, martial weapons
priest - access to all divine spells, full magic rating, spellbook/readied spells, 4 skill points/level, "white mage" special abilities + special abilities by deity/alignment, 1/2 BAB, d6 HPs, light armor, simple weapons
rogue - no spells, 1/4 magic rating, 8 skill points/level, stealth/skill special abilities, 3/4 BAB, d8 HPs, light armor, simple weapons, light martial weapons
swashbuckler - no spells, 1/4 magic rating, 6 skill points/level, "light fighter" and "courtier" special abilities, light armor, martial weapons, full BAB, d8 HPs
theurge - access to all spells, full magic rating, spellbook/readied spells, 4 skill points/level, no special abilities beyond spells, d6 HPs, 1/2 BAB
wizard - access to all arcane spells, full magic rating, spellbook/readied spells, 4 skill points/level, "mage" special abilities (familiar, item creation, metamagic, etc.), d6 HPs, 1/2 BAB