Reynard said:
Last thing first: why do you think every AD&D campaign world was dominated by humans despite the obvious superiority of demi-humans (except halflings and gnomes -- useless buggers)? What breaks suspension of disbelief more is that in 3e, every race can achieve a theoretically unlimited number of levels in a theoretically unlimited number of classes. Why don't the long lived races completely dominate the world. Why don't Epic Level elves control every inch of land and sea?
Because there are obstacles in the way of their meteoric rise to power? Things out there killing off those elves pre, post or during their climb to Epic Level?
More importantly though, like humans, not every demi-human possesses the ambition or the acumen to reach those levels of power. Some probably could care less.
These to me the bigger arguments, but there are of course, other elements of support. If you use the 'vanilla' D&D Elf fluff, for example, they're capricious and not prone to devoting themselves wholly to a singular pursuit. The average elf is a dabbler in vanilla terms.
Ultimately, I fail to see how making demihuman races patently inferior breaks suspension of disbelief. Also, there are far better candidates for world domination than the long lived races. Dragons accrue power simply by existing and aging, theoretically, this is at little risk to themselves (save for of course, the occasional nosy adventurer), why don't THEY rule the world? Beings that are capable of reducing entire kingdoms to rubble are a bit more qualified for the job, if you ask me.
Reynard said:
On to the first point -- I agree with you. however, that's why I like the way RCD&D did. An elf was an archetype (a specific one froma specific piece of litertaure, in this case) and it wasn't that every lef on the planet was like the PC elf, it was that PC elves -- the ones that go meandering around adventuring with dwarves and humans -- were like that. I like the idea of a couple different archetypes for every race -- the Dwarf Fighter and the Dwarf Warpriest(cleric) for example. But why should a dwarf be able to be a wizard, other than to make things fair and even and let the player that wants to be a dwarf wizard play that?
Can you conjure up a terribly compelling argument as to why Dwarf Wizards shouldn't be allowed?
Archetypes are one thing, but the idea that all the adventuring members of one species are functionally the same in terms of skills and abilities is ludicrous overgeneralization, especially since adventurers are some of the most individualistic entities there are. Its tantamount to presenting all Historians as being versed in South American history. Adventuring's a pretty broad field, not all members of a race are going to pursue the same avenues of it. Sure, they might be naturally predisposed towards some elements, but that should not make for the exclusion of others.
I'll admit a slight bias here. I absolutely cannot stand seeing fantasy, a genre that supposedly allows for nigh infinite creativity, to be constrained by a set of arbitrary tropes based off tradition or someone else's perceptions. Options are never a bad thing, and I'd rather be able to paint with a palette of thirty colors rather than three, as there's a greater chance I'll be able to express what I really want to express.
Reynard said:
Sadly I live in Connecticut (which is an ancient Indian word for "There are seven gamers in thisa state.")
Being a fellow denizen of that selfsame not-so-hallowed state, I can attest to the validity of this statement. But hey, thanks to you and I, we can now say that approximately 28% of the gaming population of Connecticut is present on ENWorld.