starwed
First Post
That thread on psionic rangers reminded me I wanted some feedback on my own variant, designed for an all psionic world.
It doesn't gain manifesting ability, but rather a handful of psionic abilities. I'm not really happy with the final ability (it might be too powerful, especially for TWF), so some suggestions there would be especially welcome.
Psionic Ranger
This variant ranger loses all divine spellcasting ability. The swift tracker ability is replaced by the similiar swift stalker ability.
Psionic talent: At 4th level, the ranger becomes a psionic character if he is not already. He gains 2 bonus power points, and can thus take psionic feats.
Wild Telepathy: At 4th level, the ranger can converse telepathicaly with animals if he makes a DC 15 Wild Empathy check first. When conversing with his animal companion, this check is not necessary.
Foe sense (Su): Starting at 6th level, the ranger become aware of the presence and type of any favored enemy within 30 feet, as long as he holds psionic focus. At 10th level, he can pinpoint the location of all such favored enemies. At 14th level, he senses them as if with blindsight.
Swift Stalker: Beginning at 8th level, a ranger can move at his normal speed while hiding, moving silently, or following tracks, without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while using these skills. He gains these benefits only while focused.
Heighten Senses: At 11th level, the ranger can expend his psionic focus to momentarily boost one of his senses. He gains a +5 insight bonus to a single Listen, Spot or Search check. Using this ability more than once every minute causes a point of Wisdom damage each time, as the ranger's senses become overloaded.
Psionic Reflexes: At 16th level, the ranger can expend his psionic focus as an immediate action to gain a +4 insight bonus on a single Reflex save.
Enlightened Combat Style: At 18th level, the ranger is even better at his chosen combat style while focused. If that style is archery, he can make ranged attacks without provoking an attack of opportunity. If that style is two-weapon fighting, he no longer takes penalties for TWF.
It doesn't gain manifesting ability, but rather a handful of psionic abilities. I'm not really happy with the final ability (it might be too powerful, especially for TWF), so some suggestions there would be especially welcome.

Psionic Ranger
This variant ranger loses all divine spellcasting ability. The swift tracker ability is replaced by the similiar swift stalker ability.
Psionic talent: At 4th level, the ranger becomes a psionic character if he is not already. He gains 2 bonus power points, and can thus take psionic feats.
Wild Telepathy: At 4th level, the ranger can converse telepathicaly with animals if he makes a DC 15 Wild Empathy check first. When conversing with his animal companion, this check is not necessary.
Foe sense (Su): Starting at 6th level, the ranger become aware of the presence and type of any favored enemy within 30 feet, as long as he holds psionic focus. At 10th level, he can pinpoint the location of all such favored enemies. At 14th level, he senses them as if with blindsight.
Swift Stalker: Beginning at 8th level, a ranger can move at his normal speed while hiding, moving silently, or following tracks, without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while using these skills. He gains these benefits only while focused.
Heighten Senses: At 11th level, the ranger can expend his psionic focus to momentarily boost one of his senses. He gains a +5 insight bonus to a single Listen, Spot or Search check. Using this ability more than once every minute causes a point of Wisdom damage each time, as the ranger's senses become overloaded.
Psionic Reflexes: At 16th level, the ranger can expend his psionic focus as an immediate action to gain a +4 insight bonus on a single Reflex save.
Enlightened Combat Style: At 18th level, the ranger is even better at his chosen combat style while focused. If that style is archery, he can make ranged attacks without provoking an attack of opportunity. If that style is two-weapon fighting, he no longer takes penalties for TWF.