The thing is, if you're only giving out a couple XP it will not be sufficient encouragement. If you're giving out significant amounts then it'll always be the same players that get huge amounts and the same players who will get a small amount.The Mirrorball Man said:If giving out a couple of XP for good roleplaying is enough to make sure that every player makes a minimal effort to act in character, I think it's worth it, and it makes the game more fun for everyone.
Larrin said:The first White Wolf game i played, the DM gave out the WW equivalent of XP at the end of each session by asking you "What did you learn". I was pretty unfamiliar with the system and had created a rather weak and ineffective character, and had a hard time contributing alot to the general flow of things, but i tried, i was just unfamiliar with what was effective. So when it came to me, i really never had much to say because A) i really didn't know what the DM was looking for. B) My character hadn't learned all that much on his own, because he was gimped by my inexperience. As a result i got about 1-2 points per session, while others with their tweaked out characters were getting 4-5 points. as a result, their characters could grow, mine did not. It was very discouraging. I eventually got better at it, but i definitely felt put down by being punished for being new.
preacher said:I'd argue that no-one has any business codifying a ruleset to reward roleplaying. There are many ways of defining roleplaying, good or bad. It's so entirely subjective that I believe it'd be impossible to create rules for.
Also, most groups will contain a mix of players - good roleplayers, good tacticians, people who just enhance the game through the way they interact with other players, and so on. Many will bring more than one of these qualities to the game. Some are in-game qualities and some are meta, but all can enhance the game. If you give out XP rewards for good roleplaying, do you also give out awards to the person who thought up the winning tactic, or to the person who made sure the quiet, shy player got more involved? If you do, then fine. In fact, fine if you don't. But while I think there's room in the game for bonus XP awards, I would hate to see them codified. And I'd particularly hate it if the rules attempted to define good roleplaying and instructed me on how to reward it.
Others have made excellent points as to why roleplaying means different things to different people. I don't think the lack of rules to reward RP makes this less of a roleplaying game. It just accepts that it means something different to everyone, and allows us to handle this subject as we wish, rather than forcing a particular vision on us.
BlindOgre said:Why not give similar bonus XP for rule knowledge? Playing well with others? Bringing the most snacks?
Thoughts?
Honestly, what you're describing is not what I have observed. In my experience, small XP bonuses are enough to remind players that they're supposed to make a small effort and do more than just roll the dice. I'm not asking for much. If they're not ready to do that minimal effort, they probably shouldn't play roleplaying games in the first place, in my opinion.Jhaelen said:The thing is, if you're only giving out a couple XP it will not be sufficient encouragement. If you're giving out significant amounts then it'll always be the same players that get huge amounts and the same players who will get a small amount.
Because, let's face it, you'll always have players that are better at RPing than others. Over time this creates a great imbalance which will eventually lead to bad feelings.
The problem with that is that it encourages railroading. You're basically patting the players on the back for doing what you expected them to do. Me, I'd rather be surprised by the players, and give XP when they are being entertaining or when they start thinking out of the box.I am much more fond of granting XP for helping to advance the story. Which is pretty much exactly what Quest XP are for. So, thumbs up for the 4E rules!
Jhaelen said:The thing is, if you're only giving out a couple XP it will not be sufficient encouragement. If you're giving out significant amounts then it'll always be the same players that get huge amounts and the same players who will get a small amount.
Because, let's face it, you'll always have players that are better at RPing than others. Over time this creates a great imbalance which will eventually lead to bad feelings.