The whole monsters as characters approach just doesn't feel right in 2e for instance.
Oddly enough, I understand that psionics were present as 'wild talents' in very early versions of D&D. They still haven't really been 100% accepted by the game or the community (I say this as a psionics fan), so I guess that original rule was really ahead of iits time!
That would be 1e AD&D PHB, "Character Abilities," first paragraph on page 9, for the curious.Because you didn't read the rest of the paragraph, perhaps?
EGG goes on to write the following:And of course the DMG gives you an array of options to generate the above average scores the PHB recommends.
"Waaaaaaaaaaaaaahhhhhhhhh!"
That's a direct quote, by the way.![]()
All that means is that despite the DMG's advice, you've ended up with only one score of 15+. Or none*, if you're really unlucky.Which part of "RANDOM" do you not understand?
Even the most generous rolling ability can potentially end up with a scenario where you have only 1 score above 15.
What part of PROBABILITY do you not understand?Which part of "RANDOM" do you not understand?
[*insert eyeroll smiley here*]Perhaps a dictionary and/or math book is needed for you?
Y'know, most of the designers who introduced those mechanics to roleplaying games that 'old timers' associate with "entitlement mentality" are in fact old timers themselves.This may be amusing for us old timers to poke fun at some younger players who may have an entitlement mentality and don't like rolling 3d6's for their character stats.
Whether this will bring in new younger players into the hobby who will "suck it up", is another question. More likely the younger players with an "entitlement" mentality will just move on to something else which satisfies their expectations for an rpg game. (This is assuming they're actually playing tabletop pen-and-paper rpgs to begin with).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.