BroccoliRage
First Post
Rothe said:![]()
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OK I've done that. Of course I never got initiative on the toughest guy I've ever assaulted (my old Hapkido instructor) unless he wanted me to, but on lesser foes (those a few belts above me) INITIATIVE WAS EVERYTHING. A good first blow to the head can stun and slow down your opponent so you can get more blows in. In fact, this was the only way I could ever really beat these guys, if I got a head shot in first then pounded and took them down while still stunned. Of course if your punches are weak then it doesn't really matter who gets hit first.
With a lethal weapon inititiative is even more important. Just let someone hack you with a katana first, then you hack at them. I think you will find getting initiative is all that matters.
Of course swinging first doesn't mean hitting first since the toughest opponents (see Hapkido instructor) seem to effortlessly block your attacks and turn them against you. But again D&D has no skill differential based hit system, glomming that aspect of combat into HP. So "blocking" I assume is subsumed into having more HP. Thus, in D&D at least, doing hit point damage first, by getting initiative, is critcally important.
Being a combat vet, I disagree. But that's not the point of my post.
And all you really did was strengthen my argument. D&D and every other roleplaying game is a terrible simulation of reality. No amount of rolling dice and making marks on a piece notebook paper is ever going to come close to simulating real life or death combat (neither is hapkido class, it's far too controlled. Your teacher would have found himself in some deep s**t if he started killing off his students, as well as without income

Don't misunderstand me, I'm not dogging hapkido or saying it is incapable of killing anyone. I'm saying that study/practice within the confines of a class, it's not the same thing, particularly when you're both working froma a common and accepted framework.
Now, go down and pick a fight with a random, tough looking stranger. The toughest looking one you can find. IF he really is tough, who hits who first really isn't going to matter. It matters who lands a blow with the most strength. D&D, and RPG's period can never hope to simulate that, really. Most fights between people are chaotic, heated exchanges, very few folks are collected.
As the Brown Bomber said, "Everyone has a plan until they get hit." D&D can match that form of chaos because it the complete opposite: it's a SET OF RULES meant to represent something extremely chaotic. IAre RPG's fun? Hell yeah! Are they good simulations of reality? Absolutely not. Arguing the realism of a system is the same as arguing your favorite shade of clear.
PAinting the lilly and guilding refined gold. Superfluous and silly.