No Second Edition Love?

tx7321 said:
1E had a minute long combat sequence. Thats about as crazy as you can get. Still, it works very well because it resolves who wins and who looses. And in 1E's case it does it "better" IMHO then 3E because it uses tables and house rules to mystify (thus de-gamify it to the player) the experiance. The player should feel a since of control (rolling dice) but shouldn't be able to calculate everything too clearly.

I call baloney on this entire line. I dont game to be mystified, I game to have fun. I dont play to listen to rules obfuscations, I game to enjoy a shared story, of which I help shape and control. I dont game to sit down and be told what happens, and to roll a die once in a while, which the DM ignores, because he's making up the rules to fit his railroading story.

Tx7321 said:
Also, the rules do need to simulate reality a bit. For instance, it should be easier to jump over a 4 foot pit then a 12 foot pit. It should be easier to hit someone in no armor then to hit someone in plate with knowledge on how to use it. So, its a combination of "realism" and what you would expect with abstraction.

I dont need abstraction in my gaming, nor do I want it. I dont want abstraction in my taxes, I dont want it in presidential candidates. I cant make good decisions when everything is abstracted. I dont want the DM to tell me a story. I want to actively participate.
 

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tx7321 said:
*snip*

REM: "In 1e (by your discussion) the PC rolls a 1d20 and adds his +2 bonus. He gives a total. The DM now determines (by chart) what that answer equates to (17 for a ftr2 is AC 2) and cross-references that against the orcs AC (2 >5, so a hit). The DM now is handling the bulk of the work.

-Ahhhhhhhh I'm lost. All the DM does is look on the fighter table to see what a 2nd level fighter needs to hit AC 7 (or whatever the AC of the monster is). The DM does the same for the monster. What the heck are you talking about? Looking at tables is brainless work, a 6 year old can do that part.



There is no work thats what the tables are for. If you consider moving your head work...then I guess its work.

The PC has no idea if he missed the Orc due to poor ability or good AC. However, the DM has to constantly be doing that math for all players all the time.

-What math. 1E doesn't have math it has tables. Thats why it has tables, so you don't have to do math.

Quick! A fireball explodes on a group of PCs. A 5th level fighter, a 3rd/3rd level fighter/mage, a 6th level thief, and a 4th level cleric all have to save vs. spell. What do they have to roll higher than to succeed? Can you do it without looking? "

Thats why I look at the table. I can figure that out in about 10 seconds. The F/M you just use the best save table (so M for magic).

But, you are missing the point. The fact is, the DM has to do ALL the work. That's fantastic if the DM is fast and on the ball. What if your DM a bit slow? You also MUST now have the DMG open to the appropriate pages all the time. I forget if saving throws and attack matrixes are on the same page, but, it's still constant work for the DM. That or he is referencing the DM's screen all the time. Either way, the work is entirely on the DM's head.

And it slows the game down.

A misapprehension that I see all the time is that the rules, starting in 2e and continuing in 3e have taken power away from the DM and given it to the players. That's only half true. Yes, codified rules take away power from the DM. However, they don't give it to the players, they keep that power tied within the rules themselves.

Take the jump example we have been using. In 1e, all the power lies in the hands of the DM since there are no real mechanics for determining success. 2e changes that with the jump NWP. Now, it didn't really go far enough since it doesn't tell you if a non-proficient person can jump, but, a player with a proficiency in Jump can determine how far he jumps without any input from the DM.

So, all the power is now in the hands of the player right? Wrong.

The player has no power still. He doesn't determine his chances of success, the rules tell him what the chances are. He still has absolutely no control over the physics of the setting. Instead of the DM telling him to make a Petrification save, the rules are telling him to make a NWP check. From the players point of view, the result is the same - someone else is telling him what his chances are.

The only real difference is in standardization. 3e takes this several steps further with the idea of using skills untrained. Now I can determine how far my horse can jump at full gallop without any ad hoc rulings from the DM. But, again, its still power being held out of the hands of the players. The rules tell me how far my horse can jump. As a player, I have no control. As a DM, I have some control since I can whack in situational mods.

2e's greatest strength lies in the fact that it got the ball rolling in standardizing play. It didn't go far enough, but, that is perhaps more a sign of the times than anything. We had to go through 2e to get to 3e.
 

hey guys..theres a lot of rules vs rules here...

i just wonder if there is a "official" topic for this (i cant find a "search" icon), and if mr gygax ever said anything about od&d vs 1st vs 2nd vs 3.x....
 

Hussar said:
But, you are missing the point. The fact is, the DM has to do ALL the work. That's fantastic if the DM is fast and on the ball. What if your DM a bit slow? You also MUST now have the DMG open to the appropriate pages all the time. I forget if saving throws and attack matrixes are on the same page...

DM Screens were used in AD&D a lot for that reason.

Cheers!
 

MerricB said:
DM Screens were used in AD&D a lot for that reason.

Cheers!

Heh, I still remember the Trampier art from the front of my DM screen. That was a cool picture. Use the front cover of whatever module we were playing at the time and you could pretty much wall off one end of the table from the rest of the players. Says something about how we played back then, but, I'm not sure what. ;)
 



rossik said:
hey guys..theres a lot of rules vs rules here...

i just wonder if there is a "official" topic for this (i cant find a "search" icon), and if mr gygax ever said anything about od&d vs 1st vs 2nd vs 3.x....

anyone? :(
 

rossik said:
Out of the various editions, Gary has said that he prefers OD&D(1974) or OAD&D (i.e. 1E). He's also jokingly said that 2E is a relatively passable version of the "true game." He doesn't play 3E.

See here:
http://www.dragonsfoot.org/forums/viewtopic.php?p=398006#398006
http://www.dragonsfoot.org/forums/viewtopic.php?p=398416#398416

There're probably other threads where he mentioned such things, but he usually doesn't go into detailed rules analyses. Here's a link describing his OD&D house rules from a 2005 campaign:
http://robert.infogami.com/Gygax_OD&D_2005
 

Philotomy Jurament said:
Out of the various editions, Gary has said that he prefers OD&D(1974) or OAD&D (i.e. 1E). He's also jokingly said that 2E is a relatively passable version of the "true game." He doesn't play 3E.
I'm not surprised. He would have wanted 3e to be a refinement of 2e, not a major overhaul.
 

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