No Second Edition Love?

Played it. In many variations. Have love for the campaings, charecters, and games that happened while playing it. Not much for the edition. Glad to see it gone.
 

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Generally 2E is just a polished 1E other tham the settings.

If you like 1E, then it is just a new shiny package.

If you like 3E, then 2E is a polished turd.
 

Moogle gets to one of the main problems. Rules that where mostly just a cleaned up version of 1st ed (not that that is a bad thing) with few new options (mixed bag here). But the attitude went in another direction entirely. So that you would be told to play one way, and given rules to play another.

I did "story" stuff (that could be done with any RPG), but also used 1st ed modules.
 

I loved 2E when it was out and Aquerra was born from wanting to have a fresh homebrew setting to run 2E games in, back in the summer of 1989.

I even loved kits and worked hard at balancing them all against each other (which meant some major revisions in the very early ones (like Complete Thieves Handbook) and later ones (such as in the Paladin's Handbook or Elves Book)

That being said, by the time I jumped on the 3E bandwagon (thanks to Eric Noah's Unofficial 3E News Site :)) I was in the process of creating my own total overhaul of the 2E rules for my game - basically it was *MY* version of 3E - and in a way I guess I still run my version of 3E b/c of the number of houserules and homebrewed/adapted add-ons I use.
 


Missed the boat

2E hit after I left D&D in 1984 and when I got back in 2003 I had 3E. :cool:

I enjoy picking up the various 2E box sets (pdfs) like Planescape and Greyhawk that I missed out on. After reading the January Dragon magazine I might pick up Dark Sun as well.
 

Voadam said:
I really liked specialty priests. 3e prcs are not the same.
True! 3E powered up the divine caster WAY to much by giving them all the spells on those lists and then expanding the divine spell lists to levels 0-9 rather than 1-7. The Options, not restrictions mantra also upped those classes far to much. I understand why they did it, but the repercusions of that act still are affecting the game to this day.
 

We loved it, and hammered right ahead from 1e to 2e with barely a speed-bump (well, except for the guy playing the ranger - he got hosed, hahahahahahaa!). We just played the kinds of games that we wanted to play - all the cross-edition comparisons just passed us by and we thumbed our noses and laughed mockingly at design philosophies that we didn't like (just like we did in 1e, and B/X). Whatever "design philosophy" was, that is - I don't recall spending any time at all worrying about stuff like that back then. Accursed internet with its brain-polluting knowledge!
 

2nd Edition settings were some of the most creative and enjoyable ones that TSR/Wizards ever published. But AD&D 2nd Edition had some of the very worst mish-mash of rules and supplement power creep (or power long jump in some cases) that I have ever seen. The extensive amount of house rules that were almost mandatory for any GM that I knew (including me ) was a crime. 2nd Edition drove me away from D&D. Aside from the settings my hate for 2E knows no limit
 

The first AD&D book I owned was the First Edition Dragonlance Adventures, but everything after that was Second Edition AD&D.

I am nostalgic for the cool things that I discovered in that system, and I guess I'd rather play Second Edition than First, but I still consider it pretty much a dog's breakfast.

What I remember fondly are the settings: Spelljammer, Planescape, Ravenloft . . .
 

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