Garnfellow said:I think 2e was marred a terrible series of splatbooks with unbalanced mechanics and no overarching sense of consistent design. I still remember the disappointment of reading the "Complete Fighter's Handbook" with such crappy illustrations, boring copy, and uninspiring design. It felt half-baked and rushed: if the 2e PHB was an A, this thing was a C- at best. This inconsistency across the complete XX line helped tar 2e for many gamers as a broken game for munchkins. Eventually TSR got the message and some of the later books in the line were excellent, but by that time the horse was already out of the barn, so to speak.
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I don't see a great difference between the two. Except for some good ideas and discussions scattered here and there, does either series consistently make campaigns better?Greg K said:And in terms of format, I'll take the Complete Handbooks of 2e with their dedication to a single class or race over the approach taken in the 3.x class and race books.
DaveMage said:2E drove a lot of players away.
I enjoyed it when it was out, but some in my D&D group left the game because of 2E's wildly inconsistent and unbalanaced rules (the Bladesinger was the most insidious in our group).
I loved Planescape 2E, though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.