TX, you could really benefit from learning to use the quote button...
tx7321 said:
Jdawg, my friend, thats the most any of us can do in life, esp. when there are no records of this sort of thing.
Logical fallacies are the most any of us can do in life? What?!
tex said:
you must have never heard of OD&D then, the game AD&D is based on. Yes, I'm afraid Arney has alot to do with AD&D.
I was under the impression that you were talking about AD&D, not OD&D. Yes, Arneson was instrumental in the
concept of D&D and editions prior to AD&D, but you're going out on a limb that I don't think you want to go out on with that claim now. Either you're talking specifically about AD&D or you're not. If not, then I'll happily point out that 3e D&D is just as much based on OD&D as AD&D is.
tex said:
The core rules every DM I've sat for playing 1E are basically that. And the games they run feel identical in that way. IF they are doing surprise correctly, if they are using WSF or armor tables, etc. does not effect the "1E FEEL". The core rules are simple, the other rules (surprise etc. etc. etc.) not only are they complex, there next to impossible to figure out. But who cares if they don't change the game that much.
But you're not actually quoting any rules, you're just summarizing their effect. You really haven't presented anything---convincing or otherwise---about their details. And besides---what you have described isn't really much different than what every single RPG ever created uses, so to present a vague summary that describes almost every RPG ever printed and then claim that that's the core of the 1e "feel" is at least disingenious, if not outright nonsensical.
tex said:
The majority of rules of 1E are not shared by the players (who don't read the DMG). You must mean the DM who adjudicates them.
Except that players all over the place DO read the DMG. Besides, your description is no different than the way 2e or 3e or 3.5e is organized anyway.
tex said:
Sure, all FRPGs are playing make believe, but some make this easier then others. 1E required zero understanding of the rules. "Hey Joe, sit down. You want to play a dwarf fighter cause you thought Balin was cool. Here". You have 8 HPs and a 4 armor class (thats what your chain and shield give you). You use a long sword and axe. And you can see in the dark a good distance, you know these languages, oh and your good underground at detecting unsafe passages. OK so lets play". Thats the ideal player Someone who doesn't know the rules, and at most has read his race and character descriptions. (who you can have playing in your group in 5 minutes after sitting down for the first time).In 3E the player must have a good understanding of all the "buttons" that go to make up his character, how to write them down in a logical fashion, and constantly check them in game to see what he can do (tumble or dodge..) in 1E the less you know about the "buttons" the better.
That is patently untrue. If that's your preferred style, you can easily do that in d20 too. I know. I've done it. The work still has to be done by the DM of course, but if the DM's doing the work, why does the player even care what the system is? And the if the DM's doing the work, at a certain point, why does he care about all the details of the system--he can assign them on the fly and the players will be none the wiser. Here's where we get to one of your other logical fallacies (and a new one! yay!) too--1) that all groups played the way you do (we didn't, nor did anyone I know) and the new one, 2) that your rather unusual playstyle was actually the norm for 1e and therefore constitutes it's "feel."
I've seen this very frequently from you--you make very extraordinary claims about what 1e and 1e alone can do, when in fact your claims are not all the remarkable, and practically any RPG system worth the paper it's printed on can do the exact same thing. You're ascribing to 1e uniqueness that it doesn't actually have at all. It does have uniqueness, yet bizarely, you're ignoring the uniqueness it does have to make these other rather extraordinary claims.
The cynical side of me would say that's because the uniqueness 1e does have is actually a weakness to it, not a strength, so you're scrambling about trying to shore up reasons why you prefer it that don't actually make any sense to someone who's used 1e, 3e and various other systems frequently. If 1e is what you prefer, just be happy preferring it. Like the Apple Jacks commercials where the dad asks the kids why they like Apple Jacks when they don't even taste like apples, just say, "because we like it" and move on. You don't need to go to these elaborate lengths to try to constantly "prove" to us that 1e is a great system. Especially when your "proofs" actually prove nothing of the sort, and most of the arguments you're putting forth for 1e's strengths actually apply equally well to 3e anyway.