Desdichado
Hero
I think it's interesting that so much of this "feel" is stuff like this that was going on completely independent of what was actually printed in the rulebooks themselves.Garnfellow said:Except when they weren't. See, for example, Gygax's essay "Poker, Chess, and the AD&D System" from Dragon 67 for maybe the best example of the theme "If you aren't doing it the Lake Geneva way, you aren't really playing AD&D" -- though other examples from the pages of Dragon or Polyhedron are legion.
For a lot of people (myself included), the Gygaxian Infallibility Dogma was a huge turn-off to 1st edition. And I mean no disrespect to Gary here, but after Unearthed Arcana I wanted to play a rather different game than his "official AD&D" -- one with no cavaliers, drow PCs, method V ability score generation, or "anything items."
So for folks in my camp, second edition's embrace of the unofficial was a most welcome change of tone.
I also wonder if it makes a big chunk of the "edition wars" type discussions really pretty silly, since if it's stuff going on independently of the edition in question, it begs the question if the "feel" and "tone" actually have any bearing on the discussion in the first place.
To me, 1e and 2e had pretty much the same "feel" and "tone", but by that time I wasn't playing anymore. 2e products later reflected a high fantasy, storytelling mode of gameplay, but again, I suspect that's all stuff that was going on independently in the industry, and that even if 1e had continued into the later 90s those products would still have resembled exactly what they do anyway, regardless of edition.