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No Second Edition Love?

Celebrim said:
There are two reasons why there is little second edition love. First, for every improvement that 2nd edition brought to the game, there is a corresponding destruction of something which was by that point deemed central to the feel of the game. The obvious example was the removal of Paladins from the game, but there are all sorts of things like that. .

Paladins are in the 2e PH.

Monks, half-orcs, and assassins you are thinking of maybe?
 

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Voadam said:
Hide in shadows worked or it did not, it was not an opposed check.

Surprise rolls determined whether there a player was surprised in a possible surprise encounter.

Ability checks (roll the ability or under on a d20, sometimes with modifiers) handled random functions like noticing small details if a DM wanted a PC roll.

That's pretty much how I handled it as well, usually rolled under a Wisdom check.
 


I hated 2E so much I immediately quit D&D for first Palladium RPG, then Rolemaster, and finally WoD. I never so much as looked at D&D again until WoTC bought T$R, as I already loved WoTC due to Magic: The Gathering, and had a lot of respect for them.

They did just what I hoped and prayed they'd do: They saved D&D from itself, and from mediocrity with an edition so good, I started playing D&D again. I havent played WoD, or RM, or anything non D20 since.
 


Mark Hope said:
Cheesemaking, you filthy heretics! Cheesemaking!!!! What on earth is wrong with you people???

Is that a 2e proficiency for cheesemaking or a 3e skill in profession: cheesemaking you are talking about? Or perhaps you want an addition to the 1e DMG background professsion chart so your cleric of St. Cuthbert can previously have been a cheesemaker who left for the clergy?
 

Voadam said:
Is that a 2e proficiency for cheesemaking or a 3e skill in profession: cheesemaking you are talking about? Or perhaps you want an addition to the 1e DMG background professsion chart so your cleric of St. Cuthbert can previously have been a cheesemaker who left for the clergy?
All of the above!

And I want a Complete Cheesemaker for 3e too, dammit!!
 

Mark Hope said:
All of the above!

And I want a Complete Cheesemaker for 3e too, dammit!!

Cheesescape?

"Fromage-er: The fromager is a prestige class dedicated to making advanced forms of cheese, types of cheese viewed by less advanced societies as 'effeminate.' The fromager is exceptionally skilled at producing varieties of soft cheeses, goat milk cheeses, and various cheeses that have unnecessary ingredients in them such as fruits, herbs, spices, and pink coloring."
 

Prince of Happiness said:
Cheesescape?

"Fromage-er: The fromager is a prestige class dedicated to making advanced forms of cheese, types of cheese viewed by less advanced societies as 'effeminate.' The fromager is exceptionally skilled at producing varieties of soft cheeses, goat milk cheeses, and various cheeses that have unnecessary ingredients in them such as fruits, herbs, spices, and pink coloring."
See? That's what I'm talking about. No fantasy game is complete without a sound appreciation of churned dairy products.
 

prosfilaes said:
I always thought you said "I'm going to jump over the pit." just like in 3rd ed. There may be an argument that the social skill checks make things that should be and were roleplayed into die rolls, but that's a far cry from the derisive way you put it there.

.


"How do you jump in AD&D 1e?" Exactly. :D Outside of hitting and magic, there's alot of stuff left up in the air, and that (I think) was intentional. The DM has to figure this out, and thus you have a very fluid experiance. I think this adds to the "realism" of the game, as you have only a mild idea of your chances


The player might end up rolling a d100, 3d6, a d20, his petrification, or anything else the DM says to role. And it might be that one time and something else the next. Also, the DM might rule the players ability to jump over a pit doesn't go up as he advances in levels, another one might.

Anyhow, what this results in is a game where the players only have a solid idea of how well they can do something that relates to their trained skills (so fighters using their swords, a thief HIS and MS, a spell caster using his magic). When it comes to stuff like jumping over a pit or dodging a falling tree (something you don't practise much for), its like real life who really knows. The DM uses his common sense. If the players disagree, oh well.

The more "out of control" and clueless the player feels the better the immersion experiance IMHO. This is another 1Eism perhaps. Yes, I know other games do this as well. ;)
 
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