No Smell Skill?

In the DMG, they say that gnomes, orcs, and half-orcs can be allowed to take the Scent ability as a feat.

Smell isn't only useful for tracking, see the gnomes have a bonus to Alchemy because of that. They should as well have a bonus to Profession (cook), but that's just my opinion. Maybe one of the three main designer didn't wanted to see the cook profession used to much ? :p Actually kobolds are the only creature with a bonus to a profession skill.

So well, I've no problem with a smell skill. It would be class skill for all classes that have Listen & Spot.

And why not touch skill as well ? The skin is the main sensory organ of a body. It gives you information on temperature, humidity, etc. It's also very helpful for things you can't see, like detecting a mechanism with a probe in a keyhole. (This way it could give a synergy bonus to some Search, Open Lock, Pick Pocket, or Disable Device checks.) Think also of blind people reading things written in Braille code; this is the proof touch skill can be trained.

Things like the sudden chill you have when you've got a bad feeling could as well be rattached to this touch skill, in a way.

The last sense, taste, could be merged with smell. It would be used to detect poison, for example. Or to play a wine critic.
 

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Okay My take is the Listen should be renamed Perception Skill and use for all senses other than spot.

Spot relates to actually locating physical 'objects' whereas the other senses (listen, smell/taste, touch) merely indicate the direction from which a stimulus is coming and you still need spot to identify exactly where it is.

The question though is just what can the secondary senses be used for in game? - Sniffing poisons makes sense:), but what about touch - a dwarfs ability to determine depth by air temperature? or perhaps detect moisture in the air?

As to the Scent Feat - this feat allows you to Track by smell. It is an advanced use of smell just as Track is an advanced use of spot.
 

Tonguez said:
Okay My take is the Listen should be renamed Perception Skill and use for all senses other than spot.

In my campaign, we actually remapped all skills as a House Rule. We wanted to make them more general than current rules allow.

A short list of our skill consolidations:

Alertness (was Spot, Listen, Search and Scry)
Stealth (was MS and Hide)
Arcane Lore (was Knowledge: Arcana and Spellcraft for arcane spells)
Divine Lore (was Knowledge: Divine and Spellcraft for divine spells)
Acrobatics (was Tumble, Jump and Balance)
and many more...

Lunch is over, so I'm done for now.
 

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