Ruin Explorer
Legend
am181d said:Really? Sticking a bookmark in the MM is too much trouble now? Jotting down some notes on a piece of paper? When I was a boy...
When you were a boy adventures were either made by TSR or were semi-legal judges guild stuff. Either way, I don't remember ANY adventures from the late 70s or 80s or 90s (presuming about your age here) which didn't have stat-blocks for all the monsters involved.
Really, the whole point of buying a published adventure is convenience. If they make it so 3PP adventures not only cannot use the stat block but cannot even reference the page number (as it is right now), then third-party adventures are pretty much stuffed.
When you top this off with the fact that 3PP adventures can't use ANY of the monsters or creatures which make D&D, D&D, instead of "generic tolkien inspired fantasy game #103", then WotC are basically ensuring that no-one will be making any really remarkable or impressive 4E adventures for a while. Certainly makes Paizo's decision to stick with 3.5E (as it were) seem a hell of lot more rational.
jeffh said:Considering this is the way *most* modules have been done, whether you're talking about the 3rd edition era or the classic 1st edition and BECMI adventures, this is a complete non-issue. You have to things exactly the way people have been doing them all along, boo hoo.
I can't find any 2E or 3.XE adventures on my RPG shelves which don't have a sheet with stat blocks for the monsters, or stat blocks where the monsters appear, so what do you mean "doing all along"?