No use big words play Og! (Now Playing - Big Hairy Smelly Things)


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Gorf still upset at sleeping through chance to try new Bangy Rock Stick last night. Gorf jump into Big Water and grab log. If Gorf can't float, he'll hang onto something that can! He then attempts to walk, swim, flail, doggypaddle his way to the rest of the cavemen on the far side of the river.
 

Rod stay in water, yell at Spid. Krarg jump in water and grab Rod! Krarg pulling Rod under water - both cavemen getting water in face - both cavemen in danger of drowning now! :eek:

Gug run and jump - SPLOOSH! - Gug land in water and sink, no figure out floating. Gug now drowning too! :eek:

Gorf jump in and grab log, hang on tight. Gorf kick with legs and hang on to log, doing just fine. Gorf see cavemen drowning all around - he try help or go straight for bad tree thing?

Last come Drof. Drof jump into water singing, quickly sink, "La la glub glub Glub!" Drof can't breathe! Drof can't sing or grunt, just go glub! Drof focus all energy on making sound - pffft! Blub, blub, blub, ahhh! Drof make sound from other end! Bubbles rise up about Drof.

Fart wake up big smelly wet bang thing. Make water taste bad, big smelly wet bang thing no sleep, must get away from bad taste. Big smelly wet bang thing rise from water - Drof on its back! Drof no drowning now, riding big smelly wet bang thing. Probably just run across on its back!

[OOC Note] Figure things out is very hard unless you're a smart caveman - Gorf only has a 1 in 5 chance and he has Smarts of 6! Poor Drof and Gug with their Smarts of 1 have 0% chance to figure things out - they have to be told everything, basically.

However, Drof is a Grunting Caveman and a master of Make Things Happen and Save My Arse! Each skill is usable only once per task, but what just happened above is an example of a successful Make Things Happen or Save My Arse check - I've been rolling for Drof in every scene in which he stated he was making noise of some type, but my dice don't seem to like him like they like Gug, and this is the first time I got a successful roll. Luckily it worked this time on what was a critical 'Save my Arse' check - now instead of drowning Drof can just run across the water on the smelly wet bang thing. He also gets a nice XP bonus for successfully using a skill (I've been keeping track of all the cavemen's bonuses, don't worry).

Now it remains to be seen if we can get the rest of the cavemen out of the water alive, but its a decent start. :D [/OOC]
 
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Rod scared! Rod not wanna drown, toow et for Rod! Rod will throw Krarg of hiim and swim away. Then realize Krarg still dorwning and go back, try to figure out how to "Sace someone else's Arse) and drag him back to shore, if not working he'll call Spid or Mogg. Ik ke gets Karag on land Timothy will hide behind bushes and look for stones to throw.
 

Krarg thinks. Krarg sinks and thinks. Krarg want float. Krarg puff up face like dead thing. Dead thing float. Can Krarg do it?
 


Gorf kicks legs while holding onto log. Sees other cavemen sinking instead of floating. Gorf tries to grab closest caveman and pull him to log.
 



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