Connorsrpg
Adventurer
I have held back on the so-called edition wars, and I certainly do NOT want this thread to go down that path, so if you care to join in, please quote from as many editions as you can.
Background: Myself and my group have played every edition since AD&D and have initially enjoyed each edition more than the last (quoting one of my players there). But over time, throughout each edition, some things really grow to bug you (and in my case they are often things I initially liked).
I believe all editions are more alike at the core than some people argue - often even the main mechanics are good, but I am finding a lot of people complaining about minor things and at first I felt that was being a little trite, but then I sat down and thought about a lot of the things that bugged me, and it was those WTF? moments when reading a book or new addition that really threw me.
I have just bought the Pathfinder books (yes, looking at other options, but still playing 4E and Star Wars Saga), so I will start with those, quote a few others and then you can join in.
Disclaimer: This is not for edition warring - this is a message to the writers of our beloved game to avoid those screwy ideas that just don't seem to make sense 'in the mind' or 'at the table' despite often being accompanied by a solid mechanic (and game reasons for it).
Pathfinder Core - Cleric Domains - Granted Powers
Thrown out initially by the Air Domain granting lightning powers (even when there is a Weather Domain), but why on earth (pun intended) does the Earth Domain grant Acid powers? "I worship, Irthgad, Lord of Stone and all that is solid. Now feel the wrath of his..acid?". Please do not align Elements with Energy types. A simple Bludgeoning power could have done if the power must be a damage one.
Pathfinder Core - Female Barbarian Picture
Not a chance in hell in using that sword.
Pathfinder Beastiary - Orc
I know I have this elsewhere, but orcs are a fav and I flipped to them first. Thinking they would be one of the easiest to follow I see they have Ferocity and Light Sensitivity. Both sound cool and appropriate, so what do they do? I have to check on index in the back. Then Light Sensitivity says orcs are dazzled, so what is that. Back to the Core book. They are -1 attack. Why not write that there under orc. Would actually take a lot LESS space. Please make creature stats easy to follow, but with an 'Ideas and Options' section at the bottom for making them more complicated, or listing cool feats/spells/powers that are appropriate to add on.
4E Monster Manual
Yeah, the old level 1 kobolds with 20-something hit points. I went with the explanations, but still, after using many of them, it just does not seem right. (Yes, I used many minions instead, or ended up 'minionising' other stat blocks). Please return monster hps to a reasonable level.
4E Monster Manual
Creatures like clumsy giants having such high Reflex and stupid and unperceptive creatures with high Will. Please do not make level only determine these things. I want creatures that make sense.
There's a start. Feel free to add you own. Please be specific and rather than pay out on a whole edition, please list those moments that really through you out of the fantasy/dnd head space and made you think WT? (ie: Ideas to avoid in 5E)>
Background: Myself and my group have played every edition since AD&D and have initially enjoyed each edition more than the last (quoting one of my players there). But over time, throughout each edition, some things really grow to bug you (and in my case they are often things I initially liked).
I believe all editions are more alike at the core than some people argue - often even the main mechanics are good, but I am finding a lot of people complaining about minor things and at first I felt that was being a little trite, but then I sat down and thought about a lot of the things that bugged me, and it was those WTF? moments when reading a book or new addition that really threw me.
I have just bought the Pathfinder books (yes, looking at other options, but still playing 4E and Star Wars Saga), so I will start with those, quote a few others and then you can join in.
Disclaimer: This is not for edition warring - this is a message to the writers of our beloved game to avoid those screwy ideas that just don't seem to make sense 'in the mind' or 'at the table' despite often being accompanied by a solid mechanic (and game reasons for it).
Pathfinder Core - Cleric Domains - Granted Powers
Thrown out initially by the Air Domain granting lightning powers (even when there is a Weather Domain), but why on earth (pun intended) does the Earth Domain grant Acid powers? "I worship, Irthgad, Lord of Stone and all that is solid. Now feel the wrath of his..acid?". Please do not align Elements with Energy types. A simple Bludgeoning power could have done if the power must be a damage one.
Pathfinder Core - Female Barbarian Picture
Not a chance in hell in using that sword.
Pathfinder Beastiary - Orc
I know I have this elsewhere, but orcs are a fav and I flipped to them first. Thinking they would be one of the easiest to follow I see they have Ferocity and Light Sensitivity. Both sound cool and appropriate, so what do they do? I have to check on index in the back. Then Light Sensitivity says orcs are dazzled, so what is that. Back to the Core book. They are -1 attack. Why not write that there under orc. Would actually take a lot LESS space. Please make creature stats easy to follow, but with an 'Ideas and Options' section at the bottom for making them more complicated, or listing cool feats/spells/powers that are appropriate to add on.
4E Monster Manual
Yeah, the old level 1 kobolds with 20-something hit points. I went with the explanations, but still, after using many of them, it just does not seem right. (Yes, I used many minions instead, or ended up 'minionising' other stat blocks). Please return monster hps to a reasonable level.
4E Monster Manual
Creatures like clumsy giants having such high Reflex and stupid and unperceptive creatures with high Will. Please do not make level only determine these things. I want creatures that make sense.
There's a start. Feel free to add you own. Please be specific and rather than pay out on a whole edition, please list those moments that really through you out of the fantasy/dnd head space and made you think WT? (ie: Ideas to avoid in 5E)>