Rune
Once A Fool
My current pet peeve is the Foe to Frog in Heroes of Feywild. Like most of the book, the fluff is so amazingly compelling, and the mechanics are so uninspiring:
A billowing cloud of green fog surrounds your foe. When the fog dissipitates, your enemy is gone, and a miniscule creature such as a frog, a newt, or a mouse stands in its place.
Hit: The target turns into a Tiny beast of your choosing (save ends)
Miss: The target turns into a Tiny beast of your choosing until the end of its turn.
Effect: As a Tiny beast, the target is dazed, and the only actions it can take are to move its speed or shift. All of the target's equipment transforms with it. If it takes damage from any source, this effect ends
I'd rather have no spell at all then this poor crippled beast of a compromise.
I'm curious. You emphasized a couple of lines in this description, but I still don't know what you dislike about the mechanics of this spell. It seems as if you either don't like that the spell has an effect that takes place when you miss with it, or that you wish it did more when you missed with it. Also, it seems like you wish players could gang up on the creature while it is effectively out of the combat (which would be a devastating power to use on a solo--hit or miss, the solo is out of it for at least a round, no matter what--assuming it has no means of granting itself saving throws or shaking conditions, of course).
While I agree that there are a ton of 4e powers with mechanics that don't match, or simply aren't as cool as the flavor text, this one seems well-constructed, to me.
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