Infernal Wound (Su): The damage a horned devil deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.
We've been running up against creatures with Infernal Wounding lately, basically Cornugon's and Barbazu's. I was wondering how DM's arbitrate this ability as far as the damage is concerned.
Do you make the wounds cumulative per successful attack? For example, say a person is attacked by 4 Barbazu and struck 6 times with their glaives, the victim would take 12 pts of extra damage per round.
Do you make the wounds cumulative per monster? For example, say a person is attacked by 4 Barbazu, and three of the Barbazu land one or more successful attacks with their glaives, the victim would take 6 pts of extra damage per round.
Do you make the wound occur only once? For example, say a person is attacked by 4 Barbazu, and three of the Barbazu land one or more successful attacks with their glaives, the victim would only 2 points of extra damage per round irregardless of the total number of successful hits by any number of creatures with infernal wounding.
I hope this is clear. I am wondering how other DM's run it. It is better than doing Con damage, but it is fairly messy to keep track of. I would love to read how other DM's handle Infernal Wounding.
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