I does to me look like there is little direct vertical progression in 5e. You get more spells, abilities and hp, but it doesn't look like you get more to-hit. If this is something they are going to go with, it makes the whole "sandbox" type of gameplay much more viable.
One of the worst thing about 4e to me was the "you need x amout of gear, y amount of progression in stats and z innate to-hit bonus from level" to hit anything. It was true in earlier editions as well, but they scaled HP a lot faster than AC was scaled in 4e.
There was a good amout of progression in earlier editions as well, so removing this nearly completely from 5e does makes me very interested to see where they are taking the rest of the game.
To me it does look like they could cut back on the HP progression as well, or just cap it at a certain level.
Dnd has always been a game with a big sense of progression vertically, but I am starting to wonder if more horizontal progression with more options available to the character is what they are going for.
One of the worst thing about 4e to me was the "you need x amout of gear, y amount of progression in stats and z innate to-hit bonus from level" to hit anything. It was true in earlier editions as well, but they scaled HP a lot faster than AC was scaled in 4e.
There was a good amout of progression in earlier editions as well, so removing this nearly completely from 5e does makes me very interested to see where they are taking the rest of the game.
To me it does look like they could cut back on the HP progression as well, or just cap it at a certain level.
Dnd has always been a game with a big sense of progression vertically, but I am starting to wonder if more horizontal progression with more options available to the character is what they are going for.