Infiniti2000
First Post
You're not accounting for run-time bonuses like powers and concealment/cover. Not that it overcomes the issue, but be careful not to overcompensate to the point where the monsters are always missing.
The defenses become:
Fort 20 (base 10, +7 levels, +0 attribute, +3 amulet)
Ref 26 (base 10, +7 levels, +5 attribute, +1 class, +3 amulet)
Will 28 (base 10, +7 levels, +7 attribute, +1 class, +3 amulet)
If my vague recollection is correct, a controller's to-hit is level+6.
That means that a level+1 controller hits me on:
Fort: -2+
Ref: 4+
Will: 6+
The fort defense might be from dumped attributes - but ref, my second-best defense, which is from my second-best attribute, which has been built on every chans I got, is hit on a 4+?
This is better than the bard's above, but considering a level 16 monster has around +20 attack bonus, they still have 50% or better chance of hitting any of these values.
50% is about where it should be.
Also, I have less sympathy for someone who starts with an 18 beginning stat, which IMO is the beginning concept of a one-trick pony. One trick ponies are notoriously bad at 2/3 defenses, and should in fact remain that way.
Also, I have less sympathy for someone who starts with an 18 beginning stat, which IMO is the beginning concept of a one-trick pony. One trick ponies are notoriously bad at 2/3 defenses, and should in fact remain that way.
My houserule to solve this is:
- +1 to FRW at levels 5, 15 and 25
- Increase 3 instead of 2 stats at level 4,8,14,18,24,28
(and get rid of certain feats and items)
Wasn't a psychologically satisfying success rate 70 %? So from the PCs site monsters should have a 30 % chance to hit you on your highest defense? But then from the DM side, you might want a 70 % chance to hit? Maybe only on the PC's lowest defense?Should it be 50% against a Defenders best defense? This is an honest question; what is a resonable rate of success for average monsters? So far, I've assumed that the target number of most d20 rolls should be between 5 and 15. But now at level 16, I find that both monsters and heroes hit a lot better than that.