Non-Caster Survival

Got the time to throw on the board your characters stats, skills, feats and their items?
If you can come up with those I'll see what I can add as a future advancement to helping you out and Im sure theres a few others with ideas too. Firstly though, are you the bow or melee type of ranger?
 

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Plane Sailing said:
I'm wondering where you're guys stats are. You can't have a high Wis, otherwise you'd be getting and extra bonus spell. If you have a +2 chain shirt and +1 buckler that would make your AC 18+Dex; is your Dex any good? I don't see how you have a "low" AC unless you have dex penalties :)

Bother to answer these questions and we can give you advice. But the fact that you seem to consider an archer character a boring one-trick pony (don't like robin hood?) seems funny. You could just as well say a 2H sword wielder is a one-trick pony who is limited to running in and slashing things.

So give us your details and we'll give you advice. "Sealed bids" are less likely to be helpful :)
 

Your problem is that you want to play a spellcaster or a dedicated melee fighter. A Ranger is neither.

“At seventh level, my poor (Ranger) PC can cast a whopping one spell.day. He usually takes Speak with Animal. His spell power is zip.”

Which is one more spell per day than the fighters can cast.

“He has survived through item use, good tactics, bow fire, stealth, healing from others, and the grace of God (or luck, if you prefer).”

This is the only way anyone in D&D survives: tactics, teamwork, and luck.

“So outdoors, in natural surroundings, Entangle once/day and more missile fire can work. The rest of the time looks like sub-optimal move & shoot. (Yawn!)”

How is this more boring than “I stand toe-to-toe with the enemy and swing my axe until one of us falls?” If I was phrasing this, I’d say, “So in outdoor settings, I get to entangle and pelt my immobile opponents with arrows. The rest of the time, I get to go all Robin Hood, set ambushes, and provide cover fire for the rest of my party.” You see, I enjoy playing the Woodland Warrior archetype. No, the Ranger is not as good in combat as a dedicated melee fighter, nor does he make up for that lack in his spellcasting ability. He is a Rogue of the Wilds, with a host of skills, a Fighter’s BAB and Fort save, and a bunch of cool class abilities. Like the Rogue, Rangers make up for their lowered combat value with a chance to shine in non-combat encounters.

If I were you, I’d ask the DM if you can have a special storyline where your Ranger dies and your new character, a Fighter/Barbarian/Paladin/what-have-you joins the party.

You seem to REALLY WANT to engage in melee combat. If you want to keep your Ranger, I’d suggest these tactics:

1. Use the Fighting Defensively option. –4 to hit, +2 AC. If you have the Int, take Combat Expertise.
2. If, as a result of #1, you can no longer reliably hit the opponent, use the Aid Another option in conjunction with providing flanking for the Rogue’s attacks.
3. Remember that mithril armors are considered one category lighter for purposes of movement and other limitations.

This is what I do with my Rogue, since I’ve decided that I want him to be a melee fighter with TWF, even though I’m much less effective at it than a dedicated fighter (or even a Ranger with the TWF combat style). Most of the time, I just get whacked and have to run off and hide with single-digit hps. Sometimes, though, I hit with both of my attacks and with +3d6 sneak attack, I can really look cool. Not often, though. (And, at 6th level, I have neither any stat-boosting nor save-boosting items. I have a pair of MW shortswords, a +1 mithril shirt, and a +1 ring of protection.)

Hope this helps.

Ragnar
 

I said: So outdoors, in natural surroundings, Entangle once/day and more missile fire can work. The rest of the time looks like sub-optimal move & shoot. (Yawn!)

Plane Sailing said:
But the fact that you seem to consider an archer character a boring one-trick pony (don't like robin hood?) seems funny.

Being able to Entangle, followed by missile fire, once per day, is a one-trick pony. Move & shoot (or Shoot & Scoot) is sub-optimal, because it reduces two attacks per round to one attack and a move (and yes, I understand that, assuming you engage from a distance, you can fire for a round or so before scooting). But yes, I consider shooting and scooting kinda boring. I just watched Robin Hood, Prince of Thieves again, a few nights ago, and there were quite a few good melees in that movie! ;)
 


I said:

“So outdoors, in natural surroundings, Entangle once/day and more missile fire can work. The rest of the time looks like sub-optimal move & shoot. (Yawn!)”

You asked:

How is this more boring than “I stand toe-to-toe with the enemy and swing my axe until one of us falls?”

In my original post, I enquired:

How do you keep non-magical Barbarians, Fighters, and Rangers alive? Hints? Tips? Tricks?
 


Summary

How do you keep Mid-Level Non-Casters alive?

1) Mobility (Dodge+Mobility+Spring Attack, Longstrider, Haste, etc).
2) Teamwork (Buffs, Flanking, etc).
3) Run away.
4) Potions, Scrolls, & Wands (Barkskin, Cure Wounds, etc).
5) AC-Improving Feats (Combat Expertise, Dodge, Mobility, Two-Weapon Defense).
6) Reach weapons.
7) Fight defensively (with Tumbling 5+, if possible).
8) Aid another (flanking).
9) Mithral/Celestial Medium Armors.
10) Large Shield and one-handed weapon (as opposed to missile/TWF).
11) Snipe (Hide, missile, Hide @ -20).
12) Shoot from cover.
13) (Ranger-Only) Entangle followed by missile fire.
14) Medium/Heavy Armor (and/or Tower Shield) if you have the Proficienc(y/ies).
15) Magic (Mage Armour, Shield,, Bracers of Defense, Amulets of Natural Armor, etc., etc).
16) Shoot & Scoot (move action, plus one attack).

Others?
 
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One of the problems is that you want to play a generalist. 3e doesn't support this that well - you can do it, but you will NOT be able to stand up with the focused warriors.

I'd talk to your DM, tell him that you aren't happy with your character since the change in versions. For one, I'd ask to drop the blindfighting for something to help with your AC, maybe dodge or Expertise. Another option would be to take your next two levels in fighter. This would let you get Dodge, Mobility, and Spring Attack. Those big damage rolls don't hurt nearly so bad when the bad guys never get more than one attack on you. Only down side is it doesn't work well with two weapon fighting. The extra HP wouldn't hurt either. I know you said you don't like multiclassing, but amazingly enough the answer to "I don't fight well enough" is often "take levels in fighter". Multiclassing is the game's greatest strength.
 

Steverooo said:
+2 Studded Leather, and no chance to upgrade until after tenth level is achieved. AC 20, although I could go to 22 with a shield... The problem with that is, when you're facing something with +18 on its "To-Hit", it smashes you for over 20 HP every attack, unless it fumbles... This I call a problem (survivability issues).

At 7th level, what are you fighting all the time that has a +18 to hit?

TWF isn't suboptimal, it's great for fighting mooks. Against a tougher guy, yeah, you'll want to fall back to one attack with no penalty, obviously. Flurry of blows has an identical effect (extra attack, both get -2), and my monk has a fine time whupping on the peons, tackling the spellcasters, and flanking in on the really tough guys to help out the rogue and the paladin. If only our rogue's player didn't insist on playing him as a klepto all the time...

You're trying to play the ranger as a frontline fighter, but he's not. He's not going to survive front-line as well as the heavier armored d10 or d12 hit die guys. To make up for it, you have all the stealth, animal, and general wilderness tricks. A monk has a bag of tricks like speed, stealth, and general athletics (A chasm 35 feet across? No problem!). If you're not getting your time to shine, pester the DM about it. Ask for some favored enemies to show up occasionally, and some wilderness adventures instead of just city and dungeon ones. Or play another character, if you've gone through this entire thread of advice and still can only conclude "live and learn".
 

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