Sure. I wasn't asserting that all modules are like ToH, WPM or the G/D modules. Dungeon begins in 1996, which is post-"Hickman revolution".Just to prove a counterpoint, [MENTION=2303]Starfox[/MENTION] has been running our Saturday group through some really, really early Dungeon scenarios, who were all about social intrigue and quirky situations, and not at all about winning at combat... real fun!
That doesn't change the fact that there is a pretty well established way of playing D&D which is 100% about winning.
EDIT: That date is a typo - should be 1986!
Last edited: