MerakSpielman
First Post
I haven't been following the 4e news that closely. Read the rules primers, a bit here and there...
It seems most of what has been leaked so far has been the combat stuff. Which of course has set of choruses of "4e is a combat-oriented slugfest" in a couple of places. Well, I'm sure the developers worked hard on the mechanics and were itching to show them off.
But the real test of 4e is, in my mind, how much non-combat stuff is included. Utility spells, skills, social rules (loose ones of course, but I want a framework of some sort), and so on.
Have any of those things been leaked or hinted at?
disclaimer: If this is badly retrodden ground, please forgive the post! I just want to fill in anything I've missed, NOT start another "4e is a combat-oriented slugfest" debate!
It seems most of what has been leaked so far has been the combat stuff. Which of course has set of choruses of "4e is a combat-oriented slugfest" in a couple of places. Well, I'm sure the developers worked hard on the mechanics and were itching to show them off.
But the real test of 4e is, in my mind, how much non-combat stuff is included. Utility spells, skills, social rules (loose ones of course, but I want a framework of some sort), and so on.
Have any of those things been leaked or hinted at?
disclaimer: If this is badly retrodden ground, please forgive the post! I just want to fill in anything I've missed, NOT start another "4e is a combat-oriented slugfest" debate!