Non-combat encounter ideas

You could also always try telling your Players out of game that they've leveled up faster than you expected, and you're going to be laying off the XP for a while. No need to "dry up" their fun without explaining what's going on.

Personally, I have stopped giving out XP. My PCs are not big on making magic items, although I have one artificer who makes a lot of "non-magical" guns, steam-tech, etc...

When I'm ready for them to go up a level, they go up. I try not to be stingy, but since I prefer lower level play anyway, I don't advance them very quickly. About 1 level every 9-12 hours of play.
 

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