The_Universe
First Post
While out walking the dog this evening, I started to think about old console-based first-person-shooters, in particular, one of the games (I can't remember which) that gave out rewards at the end of a multiplayer game for the player that got the most of a certain kind of kill, the player that died the most times, etc.
As it often does while I am out walking the dog, my mind wandered, and I began to wonder if I might be able to implement a similar system for D&D, in order to encourage certain player behaviors/activities in a formal, out-in-the-open sort of way.
In my case, I'd like to encourage more in-character dialogue in session. Thus, I began to wonder if I could establish a reward, perhaps on the order of 10% of the total XP required to go from a PC's current level to the next, for either the "most entertaining" or even just "most" in-character dialogue. For the purpose of this exercise, we'll call this particular reward the "Ham it up!" Award.
The question then becomes: is this a good idea? What are the dangers of attempting to implement such a policy? Are there any?
Secondarily, it occurs to me that, if I do implement this idea, I'll want other awards, as well. Perhaps a reward for combat junkies for "the most kills," or something - much like the FPS games I'm basing my idea on.
What other awards should I consider, if it's worth considering them at all?
As it often does while I am out walking the dog, my mind wandered, and I began to wonder if I might be able to implement a similar system for D&D, in order to encourage certain player behaviors/activities in a formal, out-in-the-open sort of way.
In my case, I'd like to encourage more in-character dialogue in session. Thus, I began to wonder if I could establish a reward, perhaps on the order of 10% of the total XP required to go from a PC's current level to the next, for either the "most entertaining" or even just "most" in-character dialogue. For the purpose of this exercise, we'll call this particular reward the "Ham it up!" Award.
The question then becomes: is this a good idea? What are the dangers of attempting to implement such a policy? Are there any?
Secondarily, it occurs to me that, if I do implement this idea, I'll want other awards, as well. Perhaps a reward for combat junkies for "the most kills," or something - much like the FPS games I'm basing my idea on.
What other awards should I consider, if it's worth considering them at all?