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Non-combat uses for martial powers

The rogue stealth utilities are pretty much all about doing stuff outside of combat. Nobody else can knock on someone's front door and hide, then step into the house when the door is opened (chameleon is amazing).
 

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The rogue stealth utilities are pretty much all about doing stuff outside of combat. Nobody else can knock on someone's front door and hide, then step into the house when the door is opened (chameleon is amazing).

Except an Eladrin or Shadar Kai don't even need to knock or someone to open up the door. As long as they can look in a window or something, they can teleport inside.

Right?
 

Except an Eladrin or Shadar Kai don't even need to knock or someone to open up the door. As long as they can look in a window or something, they can teleport inside.

Right?

Assuming there's a window in the first place, yes--and depending on how closely your campaign world hews to actual medieval technology, "window you can see through" isn't necessarily a redundant phrase.

But they won't be hidden when they do it, and if they don't have a way out they're stuck trying to find a place to take a short rest where they won't be spotted. There's a reason people tell stories about the fey sneaking into houses and stealing babies, after all. :)
 

The rogue stealth utilities are pretty much all about doing stuff outside of combat. Nobody else can knock on someone's front door and hide, then step into the house when the door is opened (chameleon is amazing).

Chameleon is an immediate power and so cannot be used on your turn. So that does not work. If you move into the house when the door is opened you're either attempting to use two immediate actions[one interrupt from chameleon and one reaction from your ready] or its on your turn and you're unable to use any immediate actions.
 

First off, immediate actions can be on your turn, they just have to be triggered by an opponents actions

At-Will ✦ Martial
Immediate Interrupt Personal
Trigger: You are hidden and lose cover or concealment
against an opponent
Prerequisite: You must be trained in Stealth.
Effect: Make a Stealth check. Until the end of your next
turn, you remain hidden if a creature that has a clear line
of sight to you does not beat your check result with its Perception
check. If at the end of your turn you do not have
cover or concealment against a creature, that creature
automatically notices you.

Looks to me like as long as you consider the person opening the door an opponent, the moment they open the door you can make the stealth check provided by chameleon.
 

First off, immediate actions can be on your turn, they just have to be triggered by an opponents actions

No, they can't. PHB page 268, the last sentence of the paragraph titled Once per Round.

Regardless, if you're tracking things round-by-round in this case, the interrupt is clearly taking place on the homeowner's turn, as he is taking an action to open the door.
 

Wow I was ultra wrong! :). I suppose the fact that I was reading from the section marked "Actions on other turns" for my reference point should have been a give-away.
 


It would work. Chameleon triggers on the enemy's turn, then you have until the end of your own turn to get back under concealment/cover.

Martial power source definitely has less uses OOC for this powers, but there are a decent number of utility powers and a few others that can come in handy.

Looking at fighter powers... Sure Strike might be handy for hitting something accurately OOC.

Get Over Here could have many uses.

Unstoppable could be useful

Rain of Blows is great for churning butter. All the milkmaids will love you.

Defensive Training may be useful

Admittedly this is a short list and others might be handy, but I only looked at fighter up to level 6 in PHB.

Overally though I agree with you. Martial power source powers don't generally lend themselves to OOC or nonstandard use as much as the other sources do. Remember though, martial classes do have some advantages. Fighters are tough, which never hurts. Rogues can do quite a lot with their skills and many of their utility powers are quite useful. Rangers are rather skill monkeys. Most of the casting classes have less hit points and more limited skill lists.

Overall I think the fighter is one most losing out in this whole area. Luckily for them they almost always have athletics and endurance, which when push comes to shove are kind of gold OOC.
 


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