This thread prompted me to break out my Tome of Magic and actually read it for more than 5 minutes (I'm a collector so I buy all the books even if I don't plan to read them). I have to say I can't really see what all the fuss is about. Sure, the truespeak skill mechanic is not typical of D&D, but that is what this book is all about: introducing new kinds of magic. I think, as a skill-based magic system, it probably works pretty great. In fact, I'm now thinking of trying to play one in the Savage Tides Adventure Path which our group is planning to run once it is released (assuming our DM will let me, which I expect he will, being the softy he is). The only downside I can see to the system is that it is basically suicidal to not have your truespeak skill maxed out and pumped up at all times. But other than that, I can't see it being a problem at all. The simulationist in me wants to say that this is not a very realistic mechanic. But when I step back and look at all the possibilities, I realized that mechanically, this system probably works really well and is very balanced. I'd have to see it in play to give it my true opinion. How many of you truename magic nay-sayers have actually used this system and are badgering it based on experience and how many of you simply read it, thought to yourself "hogwash!" and never touched the subject again? I'm not casting stones or anything, I'm just curious if the sentiment against the system is genuine dislike based on experience or theoretical discourse on a system that hasn't seen play at many tables.