fiddlerjones said:
I played a warlock-scout, so HA. Fun character, terrible campaign. But warlock all the way. If you don't like the flavor, I played one as a gestalt class with cleric that was redone to mimic a celestial (long backstory, but great character, trust me).
Warlock forever!
P.S. Spellthief is kinda dumb I think.
In my experience, the spellthief has been the funnest class to play in D&D. Ever.
Stealing a spell or spell-like ability is incredibly fun, because you soon find yourself with a spell (often one you are unfamiliar with) and wondering how you can use it to best effect in your current situation. There is so much a spellthief can do, besides stealing spells, too - you can steal spell-like abilities, energy resistances... there's nothing more fun than stealing a critter's electrical resistance 10, and then stealing it's lightning attack and blasting him with it. Trust me on this one.
There are problems with the spellthief, but the biggest one I've heard (that the spellthief requires the GM to put special monsters in the game to utilize the spellthief's powers) is bunk - the only time the spellthief is a useless class is when you play in a game based entirely around heavy-hitter critters with no special abilities to speak of.
(Coincidentally, my GM wound up doing just this, because he had one of those "GM must win over the players" complexes that gets rather annoying. And, it's true - a spellthief will ALWAYS lose against an ogre/hill giant/big thing with a club).
The main problems with the spellthief are that it has a huge number of skills it needs and not enough skill points to use them (the typical spellthief needs hide, move silently, disable device, search, spellcraft, concentration - at the bare minimum - and that's not counting in spot, listen, open luck, tumble, bluff, use magic device...). The class also suffers from a weak spell list that I thought was stupid for a magical character (why does he only get a 4 level progression? I think the class would be better off with a customized 6 level progression, like the bard). The other big problem is that when stealing spells, the spellthief inflicts damage - at lower levels, this often meant I was killing whoever I was stealing spells from, which, while fine mechanically, kind of robs the class of some of it's flavour.
The class also has a large ability drain (charisma, dexterity, and intelligence, and, speaking from experience, a low-wisdom spellthief is CRAP). On the plus side, the spellthief can be used to effectively double the casting output of the group's main caster, which might not necessarily be a fun role to play, but it can be damn useful in a party.
By the way, I think it's rather ironic that the spellthief, the first class voted off the island as it were, would easily be able to defeat the survivor in a one-on-one combat.