Mustrum_Ridcully said:
Do you really believe that, or do you just use the extreme position because not every designer of WotC is walking up in this or similar threads and tells "yes, we know that's not exactly eucledian, but we don't care, because playability is more important for us?"
Actually, I believe that the designers know
now. I don't believe many -- if any -- of them fully realized the extent of the consequences when they pitched or finalized the rule. Which is understandable, in a way. It's just not intuitive that a simple, innocent linear change like the 1-1-1-1 rule results in rooms that double in size when they're on the diagonal. It's actually pretty hard to even believe until you make the effort to draw it out.
I would dislike Firecubes instead of fireballs
You know, I really wouldn't mind
firecubes -- even in 3.5 -- except that they (DDM again) explicitly call the effects "bursts" and "spreads" and words like that and make you calculate cover and counting around walls and on and on. Just say it's a 5x5 sheet of flame that damages everyone and everything in the area and be done with it.
I hope nobody ever forgets that the 2-2-2 rules of Star Wars or the 1-2-1 standard of 3.x also create non-eucledian worlds, because it's still an approximation.
I'm pretty sure that that has been stated and acknowledged by every single 1-1-1-1 hater in this thread
at least once. (I can pretty much guarantee that all of the 1-2-1-2 proponents would be just as vocal if the rule had come down 2-2-2-2.)
The difference is just that "people" are slower on diagonals then on straights rather the other way around.
Well, yes, that's true, but it's not the only difference. 1-1-1-1 movement is 450 percent worse as an approximation than 1-2-1-2. And that's linearly. When you go to draw rooms, the increase in percentage of error between 1-2-1-2 and 1-1-1-1 climbs into the thousands. Maybe tens of thousands. The error in 1-1-1-1 is also additive ... it gets progressively worse as you move farther. 1-2-1-2 doesn't.
You're obviously aware that 1-2-1-2 is more accurate, but it's really pretty incredible just how much more accurate it is, but that's not easy to see when all you're talking about is 6 squares of movement. 1-2-1-2 is not perfect, no. Much, much,
much more accurate? Yes.
I simply don't consider that remarkable and deliberate -- "deliberate" as in "intentional," not as in "knowing the consequences" -- increase in, to use a word that applies on a couple of levels,
wrongness to be worth the minuscule play benefit. Counting diagonals simply isn't very hard, very intrusive, or very time consuming. Nearly everyone in my group wastes more time shaking the d20 to roll it than they do counting diagonals ... which is to say "about 0.5 extra seconds."