D&D 4E Non-Euclidean Geometry in 4E?

Dr. Strangemonkey said:
Further, I would argue that any person who knows that diagonals are 'longer' than straight lines also understands that dealing with that issue is a pain.
Just use hexes, much easier to deal with the issue.

Of course, you then have to worry about drawing interior building, half hexes, etc. So, it is a trade off.
 

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2) If so, please reconsider before it is too late. Such a decision flies in the face of common sense and basic geometry. The increase in 'ease of play' is not worth such a departure from basic measurement, especially when solutions exist that are nearly as simple and infinitely more believable.

As someone who's played both ways--the "1, 2, 1, 2" method, and the "a square is a square is a square" method--I cannot disagree with you more strongly. Even in a group of very intelligent people, the boost in speed and ease of play far outweighs any initial cognitive dissonance.
 

I am strongly for 1 square is 1 square rule. Geometry might be nice, but this is game, not a school class. I prefer simplicity more than reality. Thank you WotC don't change anything.
 


Damn, I already hate square-counting, and this just makes it worse. Makes me want to go back to 1e 1 minute combat rounds and 120' movement rates - you can go wherever you want!

Edit: Or else they could have gone with hexagons and avoided the issue. Squares are silly.
 

I understand the ease of play thing. I'd probably use hexes if I wanted both that and some degree of verisimilitude, though.
 

This was one of the many rules in 3.x dnd that I just pretended weren't there :D :D...

It didn't break my game either.

Noone in my game has unlocked the secret of snaking :D:D
 

I have to agree with teh mob here, I like the concept of 1 square in any direction.

ESPECIALLY with spell areas!! Figuring out a circle is hard harder on a hex graph than a square. Now I can just count out any side and go from there, I think its a lot easier.
 

I never used the 1,2,1,2,1 diagonal rule. It DOES make more sense, but is too much trouble to keep track of. I prefer the 1 square = 1 rule listed. Ease of play and speed trump having to make a diagonal square movement worth 1.5 any day of the week, and twice on Sundays.


But, I'll probably not be using minis much anyway--only for epic or key battles. It's much easier, faster, and fun to play without them, in my experience. The tactics aspect will make me include them on special occasions, though.
 

S'mon said:
Edit: Or else they could have gone with hexagons and avoided the issue. Squares are silly.
I concur. Hexagons are so much more practical and logical, it's uncanny. I will definitely be using hexes in my future campaigns.
 

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