PHB pg 149: "For instance, an ogre (Large) takes up a space 10 feet on a side (2 squares wide)" - doesn't explicitly say that all larger creatures occupy square spaces, but the language certainly implies that.Geron Raveneye said:And here's where I simply have to ask for some sort of quote. See, when I look into my DMG, a Huge creature has a width of 15 feet...not 3 squares. 15 feet are either 3 squares when aligned orthogonally to the grid, or 2 squares when aligned diagonally. And I can't find anything that tells me the width of a creature is measured in squares only. I always get feet in units.
Nom said:PHB pg 149: "For instance, an ogre (Large) takes up a space 10 feet on a side (2 squares wide)" - doesn't explicitly say that all larger creatures occupy square spaces, but the language certainly implies that.
DMG pp 308-310: all the 'space' portions of the space-reach diagrams are square, even though reach is rounded.
Admittedly, this is an artefact of space being represented as a square rather than the 1.5 metric.

Geron Raveneye said:I find it mostly amusing, since I don't use battlemaps and minis...but at the same time, I wonder how the designers can seriously ponder making this a standard rule for the new D&D core, a game that is a lot more than a boardgame.
hong said:What exactly are you people arguing about anyway?
hong said:Well, personally, I find the fact that characters do not exude bodily fluids to be absolutely critical to my ability to pretend to be an elf. Because bodily fluids would mess up my perfect hair, you know.
And here's where I simply have to ask for some sort of quote. See, when I look into my DMG, a Huge creature has a width of 15 feet...not 3 squares. 15 feet are either 3 squares when aligned orthogonally to the grid, or 2 squares when aligned diagonally. And I can't find anything that tells me the width of a creature is measured in squares only. I always get feet in units.
Or mazes of twisty little passages, all different.Reaper Steve said:Solution: don't draw diagonal hallways.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.