Non-good assassin

wallshot

First Post
ok, i have a player who wants to be an assassin. i have stated that there are to be no evil characters in this camp (ecspecially after the plotting behind backs that was the last camp). the ruling immediately rules out any assassins.

they player really wants to be an assassin. is there anything inherintly wrong with making a non-good assassin, as opposed to an Any Evil assassin?

the player also voiced a desire to play a Ninja...i dont have OA with me (and i cant remember if i liked that ninja or what its requirements were). is there any good ninja PrC's out there? or would tweaking the assassin be acceptable?

i am adamant about no evil characters tho...

thanks for sorting thru that rambling mess and any help U can offer on it.
 

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just as a side note: To make restrictions, especialy big restrictions on your adventurers shows the lack of ability one has as a dm. Because it should not be up to the dm of how a person sees their character but only to make limits on what a dm might deem to powerful. Furthermore an assassin shouldn't have to be evil, because their are such instances when they think what they do is good for example a USA sniper in world war 2, or maybe on the side of religous beliefs. In addition if you had major party conrtadictions in back stabbing their own party members get a cleric to cast quest on them or something similiar.(remeber their are ways around everything) Hope this helps
 

im not even going to touch the comment made against my DMing abilities.


karn smackdrim said:
Furthermore an assassin shouldn't have to be evil, because their are such instances when they think what they do is good for example a USA sniper in world war 2, or maybe on the side of religous beliefs.


according the the DMG, an assassin has to be evil, hence the whole Alignment: any Evil prereq

so are you saying that given the right background and motivation for his character, it would be okay to let a non-evil character have access to a death attack?
 
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That was out of line karn.

As a DM, you can of course tweak any classes, etc. as you wish. I see nothing wrong with a Chaotic Neutral, or a true Neutral assassin. Frankly, a neutral assassin (works for money, regardless of his clients good or evil nature) seems to be more plausible to me.
 

karn smackdrim said:
just as a side note: To make restrictions, especialy big restrictions on your adventurers shows the lack of ability one has as a dm. Because it should not be up to the dm of how a person sees their character but only to make limits on what a dm might deem to powerful. Furthermore an assassin shouldn't have to be evil, because their are such instances when they think what they do is good for example a USA sniper in world war 2, or maybe on the side of religous beliefs. In addition if you had major party conrtadictions in back stabbing their own party members get a cleric to cast quest on them or something similiar.(remeber their are ways around everything) Hope this helps

First off, to just say that placing restrictions is a reflection of lack of ability on the DM's end is BS...Wallshot is a very competent DM and he HAS run a campaign with both evil and good characters! I know because I played one of the evil characters in his last campaign..and it was a very very good campaign!! The main reasoning in the restriction in this campaign is that the majority of the gamers in this next one are newbies who are just learning to the game and They cannot play an evil character well...yet! Besides...none of us care...because we enjoy his campaigns and he has proven himself as a DM to us...so we know the restrictions are there for a purpose...and that purpose is bring us a new fresh campaign with a well thought out plot and story that would not work without them...

anywayz...I don't believe in non-evil assassin characters (as far as the PrC is concerned....Monte Cook is one of my favorite rpg authors and I tend to agree with him that they should be evil characters....what an assassin does is murder...in the terms of dnd murder is considered an evil act...
 

This sort of issues raises questions about "what is an assassin?"

I mean, you could make a rogue with skills in climb, jump, disguise, bluff, and so on, ignoring or including trap skills... and act like an assassin, just without having an actual "death strike" ability or poison use. And then there are no alignment issues.

(Of course, the Green Ronin Assassin base class, and possibly others - the Power Class one? - are restricted to non-good instead of evil-only.)
 

karn smackdrim said:
just as a side note: To make restrictions, especialy big restrictions on your adventurers shows the lack of ability one has as a dm. Because it should not be up to the dm of how a person sees their character but only to make limits on what a dm might deem to powerful. Furthermore an assassin shouldn't have to be evil, because their are such instances when they think what they do is good for example a USA sniper in world war 2, or maybe on the side of religous beliefs. In addition if you had major party conrtadictions in back stabbing their own party members get a cleric to cast quest on them or something similiar.(remeber their are ways around everything) Hope this helps

"Conkers heap O coke, 'imply conkers!!

Ew leave wallshot malone, tause E's me china plate, ew dilly cartwright!
 

wallshot said:
im not even going to touch the comment made against my DMing abilities.

Oh, you have no idea how frickin' hard it is to restrain myself, so I hear ya'. Quick! Someone, take away my lighter and gas can!

EDIT: By the way, I'm more flexible when it comes to the assassin and alignment. I don't allow good aligned assassins (not exactly, but that's another topic), but I allow neutral aligned assassins. Killing someone is not inherently an evil act at all. "Murder" is a subjective term applied in the eyes of the beholder. The intentions and motivations of the killer in question is what defines the act itself.
 
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Karn,
Calm down man. Almost every DM makes restrictions of some sort. My personal rule is that the PCs must decide. Either evil or good is banned but the PCs get to pick which. It is becuase the types of campaigns run are divergent between the two.
 

wallshot said:

the player also voiced a desire to play a Ninja...i dont have OA with me (and i cant remember if i liked that ninja or what its requirements were). is there any good ninja PrC's out there? or would tweaking the assassin be acceptable?
Why not use the monk and call it a ninja?
 

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