Thomas Shey
Legend
To make it clear, I'm not someone who objects to a non-linear power curve that flattens out over time. That's what things like BRP and to some degree GURPS do for example.
The problem with Dragon Age was that at a certain point any vertical progression doesn't just flatten, it outright stops, and it does so relatively early in a game that avowedly had a 20 level progression. By the time we hit tenth level, people were looking around trying to find something relevant to spend their Talents and Foci on, because all the ones they were likely to be using had already been exhausted.
The problem with Dragon Age was that at a certain point any vertical progression doesn't just flatten, it outright stops, and it does so relatively early in a game that avowedly had a 20 level progression. By the time we hit tenth level, people were looking around trying to find something relevant to spend their Talents and Foci on, because all the ones they were likely to be using had already been exhausted.