trentonjoe
Explorer
Path of the Berserker- 6th level can't be charmed or frightened
Bardic Inspiration Dice
Bard's Counter Charm
Nature's Ward- Circle Druid, Can't be charmed or frightend by elementals or fey
Indomitable- 9th fighter, saving throw reroll
Stillness of Mind- MOnk 7-ends the effect of frightened or charmed
Purity of Body- MOnk 10- immune to poison and disease
Diamond Soul- MOnk 14- proficiency on all saving throws- can also reroll if use ki point
Divine HEalth- Paladin 3- Immune to disease
Aura of Protection-- Paladin 6- bonus to allies saving throw
Aura of Courage- Paladin 10- you and close allies can't be frightened
Cleansing TOuch- Paladin 14- end the effects of one spell on you or another
Aura of Devotion- Paladin 7- you and close allies can't be charmed
HOly nimbus- Paladin 20- advantage on saving throws on spells cast by undead
Slippery Mind- Rogue 15- gain proficiency in wisdom saving throw
Bend Luck- Sorcerer 6 (wild mage)- 1d4 to saving for an ally
Beguiling DEfense- Warlock 10 (Arch fey)- immune to charm
Dark One's own luck- Warlock 6 (fiend)- +d10 to one save
Dwarves have advantage against saves against poison
Elves and half elveshave advantage against being charmed and can't be put to sleep
Halfling's have lucky (reroll 1's) and have advantage against being frightened.
Gnomes have advantage on saving throws vs magic (INT, WIS and CHR only)
That's 22. Do you want me to go through the spells?
Bardic Inspiration Dice
Bard's Counter Charm
Nature's Ward- Circle Druid, Can't be charmed or frightend by elementals or fey
Indomitable- 9th fighter, saving throw reroll
Stillness of Mind- MOnk 7-ends the effect of frightened or charmed
Purity of Body- MOnk 10- immune to poison and disease
Diamond Soul- MOnk 14- proficiency on all saving throws- can also reroll if use ki point
Divine HEalth- Paladin 3- Immune to disease
Aura of Protection-- Paladin 6- bonus to allies saving throw
Aura of Courage- Paladin 10- you and close allies can't be frightened
Cleansing TOuch- Paladin 14- end the effects of one spell on you or another
Aura of Devotion- Paladin 7- you and close allies can't be charmed
HOly nimbus- Paladin 20- advantage on saving throws on spells cast by undead
Slippery Mind- Rogue 15- gain proficiency in wisdom saving throw
Bend Luck- Sorcerer 6 (wild mage)- 1d4 to saving for an ally
Beguiling DEfense- Warlock 10 (Arch fey)- immune to charm
Dark One's own luck- Warlock 6 (fiend)- +d10 to one save
Dwarves have advantage against saves against poison
Elves and half elveshave advantage against being charmed and can't be put to sleep
Halfling's have lucky (reroll 1's) and have advantage against being frightened.
Gnomes have advantage on saving throws vs magic (INT, WIS and CHR only)
That's 22. Do you want me to go through the spells?